Age | Commit message (Collapse) | Author |
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returning and skipping everything
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Reimplementation of 7a49802c01b0c39be4e86335689db8f3359fde68
This is based on a suggestion made by clone2727, so the original
idea belongs to him.
Engines can now override the common AVI audio track handler with a
custom one. This is needed for the Z-Engine AVI videos, since they
use a custom audio decoder that is only used in the two Z-Engine
games, and has its own fake AVI audio format (17). This clashes with
the MS IMA ADPCM format, and therefore shouldn't pollute the common
AVI video decoder code. The addition of this over-ridable method
allows the Z-Engine to add its own custom AVI decoder while avoiding
code duplication.
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a backbuffer
This makes wrapped warping much easier as well as allowing changeLocation offsets to
work properly
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panorama warping
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Velocity outside the working window is zero
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There is still a discontinuity when wrapping, but I am committing so that
others can look at the code
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The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
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changes
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This is a copy of d089658fb84f67652e9569bc03c76bcc65e7b881 for older MSVC
versions. Thanks to Strangerke for noticing.
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criezy
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This should fix compilation for the DC port.
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This fixes compilation in the keymapper.
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Config Manager Cleanup
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GUI: Add option to render GUI in 32-bits
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Thanks to eriktorbjorn for noticing.
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Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
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