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2015-06-05SHERLOCK: Don't reset map position when changing RT scenePaul Gilbert
2015-06-05SHERLOCK: Fix initialization and syncing of map _overPosPaul Gilbert
2015-06-05SHERLOCK: Fix movement in adjustObjectPaul Gilbert
2015-06-05SHERLOCK: Handle difference in RT SOUND_CODE rangePaul Gilbert
2015-06-05SHERLOCK: Fixes for RT object sequence handlingPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-05SHERLOCK: Removed unused _savedStatsPaul Gilbert
2015-06-05SHERLOCK: Fix map player icon jerking when reaching destinationPaul Gilbert
2015-06-05SHERLOCK: "Fix" corruption in Rose Tatto introTorbjörn Andersson
2015-06-05SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNTTorbjörn Andersson
2015-06-04SHERLOCK: Simplify decompressFrame, and fix RT transparenciesPaul Gilbert
2015-06-04IMAGE: Move a memcpy out of a loop it shouldn't be inMatthew Hoops
2015-06-04IMAGE: Mark Cinepak as being used by SherlockMatthew Hoops
2015-06-04SHERLOCK: Add another use of FIXED_INT_MULTIPLIERPaul Gilbert
2015-06-04SHERLOCK: Fix setting up default RT player positionPaul Gilbert
2015-06-04AUDIO: Rewrite the AIFF decoder to support AIFCMatthew Hoops
2015-06-04AUDIO: Do not read the entire AIFF buffer into memoryMatthew Hoops
2015-06-04AUDIO: Mark AIFF as being used by BBVSMatthew Hoops
2015-06-04AUDIO: Only expose makeAIFFStream to clientsMatthew Hoops
2015-06-04SCI: Only use makeAIFFStream instead of loading the sound twiceMatthew Hoops
2015-06-04SHERLOCK: Add RT post-processing for loadScenePaul Gilbert
2015-06-05AUDIO: Add more engines that use wave.h that I missed before.Torbjörn Andersson
2015-06-05AUDIO: Update list of engines that use wave.hTorbjörn Andersson
2015-06-04SHERLOCK: Implemented remaining new sequence opcodes in checkObjectPaul Gilbert
2015-06-05SHERLOCK: Use standard WAV decoder for The Case of the Rose TattooTorbjörn Andersson
2015-06-05SHERLOCK: 3DO changesMartin Kiewitz
2015-06-04SHERLOCK: add comments about 3DO resourcesMartin Kiewitz
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-06-04SHERLOCK: 3DO movie player improvementsMartin Kiewitz
2015-06-04SHERLOCK: 3DO movie player unsupported codec msgMartin Kiewitz
2015-06-04SHERLOCK: 3DO movie player commentsMartin Kiewitz
2015-06-04SHERLOCK: improve 3DO movie player, add SDX2 codecMartin Kiewitz
2015-06-03SHERLOCK: Fix gcc warningsPaul Gilbert
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-06-03SHERLOCK: Implemented setObjTalkSequence methodsPaul Gilbert
2015-06-03SHERLOCK: Fix resetting cursor when leaving the mapPaul Gilbert
2015-06-03SHERLOCK: Fix resetting cursor when resetting UIPaul Gilbert
2015-06-03SHERLOCK: Implement changes for checkObjectPaul Gilbert
2015-06-03SHERLOCK: Fix issues with drawAllShapesPaul Gilbert
2015-06-03SHERLOCK: Clarify "song" command usageTorbjörn Andersson
2015-06-03SHERLOCK: Add "song" debugger commandTorbjörn Andersson
2015-06-03SHERLOCK: unpause engine, when exiting the consoleMartin Kiewitz
2015-06-03SHERLOCK: 3do movie player non-FFR thx clone2727Martin Kiewitz
2015-06-03SHERLOCK: Add hotspot to magnifying glass cursorTorbjörn Andersson
2015-06-03SHERLOCK: Remove Subversion keywords from file header.Torbjörn Andersson
2015-06-03SHERLOCK: add 3DO movie player to module.mkMartin Kiewitz
2015-06-03SHERLOCK: 3DO movie player,thx clone2727 for videoMartin Kiewitz
2015-06-02SHERLOCK: Make some fields of CAnimStream privatePaul Gilbert
2015-06-02SHERLOCK: Implement getScaleValPaul Gilbert
2015-06-02SHERLOCK: Implement RT drawAllShapes and support methodsPaul Gilbert