Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-10-14 | TIM file loading/unloading for HoF | Oystein Eftevaag | |
svn-id: r29217 | |||
2007-10-13 | Fixing compilation | Sven Hesse | |
svn-id: r29216 | |||
2007-10-13 | Add a debug console in Winnie (patch by clone2727) | Filippos Karapetis | |
svn-id: r29215 | |||
2007-10-13 | clear ald after release | Paweł Kołodziejski | |
svn-id: r29214 | |||
2007-10-13 | Decoupled password request from actual rendering of the dialogue screen, ↵ | Nicola Mettifogo | |
thus making it possible to fix bug #1765300. This bug was present in the original game, causing garbled text to appear when asking for password (only in the English version). svn-id: r29213 | |||
2007-10-13 | fixed walking bug in execute wrong animation function and fix previous ↵ | Paweł Kołodziejski | |
warning cast types svn-id: r29212 | |||
2007-10-13 | HoF: | Johannes Schickel | |
- implemented opcodes -> o2_checkForItem 32 -> o2_countItemInInventory 37 -> o2_setMousePos 47 -> o2_countItemInstances 136 svn-id: r29211 | |||
2007-10-13 | HoF: | Johannes Schickel | |
- implemented opcode -> o2_setCharacterPos 1 svn-id: r29210 | |||
2007-10-13 | Forgot to rename a variable | Oystein Eftevaag | |
svn-id: r29209 | |||
2007-10-13 | Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does ↵ | Oystein Eftevaag | |
game updates during the delay svn-id: r29208 | |||
2007-10-13 | Cleanup. | Johannes Schickel | |
svn-id: r29207 | |||
2007-10-13 | Cleanup. | Johannes Schickel | |
svn-id: r29206 | |||
2007-10-13 | Added extra includes for the DS port now that stdafx.h is no longer included | Neil Millstone | |
svn-id: r29205 | |||
2007-10-13 | Fixed a load of compile errors, reverted additions to lastPathComponent() ↵ | Neil Millstone | |
which were clearly in error. svn-id: r29204 | |||
2007-10-13 | Fixed a huge number of compile errors, moved over features from 0.10.0 branch. | Neil Millstone | |
svn-id: r29203 | |||
2007-10-13 | few more fixes | Paweł Kołodziejski | |
svn-id: r29202 | |||
2007-10-13 | - moved some voice functionallity from KyraEngine_v1 to KyraEngine | Johannes Schickel | |
HoF: - added voice support - implemented opcodes -> o2_setVocHigh 167 -> o2_getVocHigh 168 -> o2_isVoiceEnabled 170 -> o2_isVoicePlaying 171 -> o2_stopVoicePlaying 172 -> o2_getGameLanguage 173 svn-id: r29201 | |||
2007-10-12 | Fix warning | Max Horn | |
svn-id: r29197 | |||
2007-10-12 | Updated the MSVC8 kyra project file for commit #29187 | Filippos Karapetis | |
svn-id: r29196 | |||
2007-10-12 | Fix typo | Filippos Karapetis | |
svn-id: r29195 | |||
2007-10-12 | HoF: | Johannes Schickel | |
- added some _skipFlag and _quitFlag handling - extended Screen::fadePal to take an functor for update purposes - changed KyraEngine_v2::fadeScenePal to use Screen::fadePal with a functor svn-id: r29188 | |||
2007-10-12 | HoF: | Johannes Schickel | |
- Subclassed TextDisplayer for use with Kyra2 - Implemented opcodes: -> o2_zanthiaChat 169 -> o2_customChat 152 -> o2_customChatFinish 153 svn-id: r29187 | |||
2007-10-11 | disable spanish version for now | Paweł Kołodziejski | |
svn-id: r29185 | |||
2007-10-11 | fixed braces and changed vez() all references to int | Paweł Kołodziejski | |
svn-id: r29184 | |||
2007-10-10 | - Made some sound functions a bit more generic for use with Kyra1 and Kyra2 | Johannes Schickel | |
HoF: - Added sound support (sfx sound wrong currently though) - Implemented opcodes: -> o2_loadMusicTrack -> o2_playWanderScoreViaMap -> o2_playSoundEffect -> o2t_playSoundEffect svn-id: r29183 | |||
2007-10-10 | Fixed bug in o2_addSpecialExit. | Johannes Schickel | |
svn-id: r29182 | |||
2007-10-09 | Oops forgot to add o2_delay to the opcode list. | Johannes Schickel | |
svn-id: r29181 | |||
2007-10-09 | HoF | Johannes Schickel | |
- Implemented opcodes -> o2_switchScene 0x51 -> o2_getShapeFlag1 0x52 svn-id: r29180 | |||
2007-10-09 | HoF | Johannes Schickel | |
- fixed o2_runTemporaryScript - fixed trySceneChange, now stopping movement should work correctly svn-id: r29179 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- More input handling (should be rather complete now, not finished but nearlly) - Implemented the following opcodes: -> o2_trySceneChange 0x0d -> o2_setHandItem 0x2a -> o2_handItemSet 0x2c -> o2_setCharPalEntry 0x3c -> o2_drawSceneShape 0x3e -> o2_update 0x4b -> o2_fadeScenePal 0x4d -> o2_enterNewSceneEx 0x50 -> o2_setZanthiaPos 0x56 -> o2_runTemporaryScript 0x6e -> o2t_defineNewShape 0x00 -> o2t_setCurrentFrame 0x01 -> o2t_setShapeFlag 0x04 svn-id: r29178 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- make sure we really got uppercase filenames in FILEDATA.FDT - (and silently removed a leftover debug oops) svn-id: r29177 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- now uses "FILEDATA.FDT" to detect what PAK files have to be loaded for ingame use svn-id: r29176 | |||
2007-10-09 | HoF: | Johannes Schickel | |
- added support for dropping items into scenes - added const to some static data - implemented opcode 0x55 o2_setLayerFlag - fixed a bug in Screen_v2::drawShape svn-id: r29175 | |||
2007-10-08 | fixes after merges | Paweł Kołodziejski | |
svn-id: r29174 | |||
2007-10-07 | fixes after merges, more will come | Paweł Kołodziejski | |
svn-id: r29173 | |||
2007-10-07 | Fixed a missing return value in the lastPathComponent function. Thanks to ↵ | David Corrales | |
Raziel_AOne :) svn-id: r29172 | |||
2007-10-07 | Added beep sound to Nippon Safes for Amiga. | Nicola Mettifogo | |
svn-id: r29171 | |||
2007-10-07 | cleanup | Max Horn | |
svn-id: r29170 | |||
2007-10-07 | Added support for setting animations by their index rather than their ↵ | Paul Gilbert | |
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169 | |||
2007-10-07 | Changed string constant name to avoid clashing with inventory display constants | Paul Gilbert | |
svn-id: r29168 | |||
2007-10-07 | Added loading of new give talk Id list | Paul Gilbert | |
svn-id: r29167 | |||
2007-10-07 | Replaced incorrect key constants being used for fight commands | Paul Gilbert | |
svn-id: r29166 | |||
2007-10-07 | Added new string Ids used for inventory display | Paul Gilbert | |
svn-id: r29165 | |||
2007-10-07 | Finally tracked down a bug that sometimes caused word wrapping to fail | Paul Gilbert | |
svn-id: r29164 | |||
2007-10-07 | Changed predefined records to be at the start of the animation list so ↵ | Paul Gilbert | |
indexes can be hardcoded, added a dynamic list of Give talk Id responses, and corrected the fight segment data svn-id: r29162 | |||
2007-10-07 | Fixed bug #1808529. One must use memmove() when copying overlapping blocks ↵ | Nicola Mettifogo | |
of memory (blush). svn-id: r29161 | |||
2007-10-07 | - little bit more input handling | Johannes Schickel | |
- implemented item pickup svn-id: r29160 | |||
2007-10-07 | Commit of patch #1804861. It implements a static lastPathComponent() ↵ | David Corrales | |
function in each backend, used to extract the last path component of a given path, returned by getName(). svn-id: r29159 | |||
2007-10-06 | Fixed bug #1808615. An unexpected (but harmless) 'ENDCOMMANDS' statement was ↵ | Nicola Mettifogo | |
spotted in the game scripts by the new stricter parser. svn-id: r29158 | |||
2007-10-06 | Fixed bug #1808620. The original Inventory::addItem routine relied on a ↵ | Nicola Mettifogo | |
trick that went undetected until r29060 actually broke it. Not all regression is bad, after all. svn-id: r29157 |