Age | Commit message (Collapse) | Author |
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svn-id: r38362
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svn-id: r38361
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C++ class
svn-id: r38360
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svn-id: r38359
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there); merged hashmap and int_hashmap
svn-id: r38358
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svn-id: r38357
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svn-id: r38356
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svn-id: r38355
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svn-id: r38354
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svn-id: r38352
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svn-id: r38351
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svn-id: r38350
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svn-id: r38349
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svn-id: r38348
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svn-id: r38346
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to be used. To help prevent issues, if user manually selects the incorrect platform.
svn-id: r38345
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svn-id: r38344
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svn-id: r38343
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the older platform value of 20.
svn-id: r38341
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svn-id: r38340
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svn-id: r38339
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svn-id: r38338
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svn-id: r38337
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svn-id: r38336
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svn-id: r38335
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svn-id: r38334
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tools/scriptdump.cpp, as far as I can tell
svn-id: r38333
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svn-id: r38332
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svn-id: r38331
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svn-id: r38330
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path, useful if you mass add and then don't know which games are unknown)
svn-id: r38329
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required.
svn-id: r38328
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with Marcus.
svn-id: r38327
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Guidelines: rest
svn-id: r38325
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svn-id: r38324
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but I feel uneasy committing it without at least a full playthrough test.
svn-id: r38323
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Guidelines: sfx dir
svn-id: r38322
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Guidelines: gfx dir
svn-id: r38321
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eriktorbjorn for bug #2599963. Maybe suitable for branch-0-13-0 after more testing.
svn-id: r38320
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Guidelines: include dir
svn-id: r38319
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Guidelines: scicore dir
svn-id: r38318
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Guidelines: engine dir
svn-id: r38317
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Fixes #2603000 "DW2: Long pause entering Shades (big endian)"
svn-id: r38316
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elsewhere, actually ;)
svn-id: r38314
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svn-id: r38313
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because FreeSCI used these C++ keywords for variable names
svn-id: r38312
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svn-id: r38309
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svn-id: r38308
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svn-id: r38307
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svn-id: r38305
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