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2015-12-24LAB: Reorganize the code a bit in getMsg()Filippos Karapetis
2015-12-24LAB: More cleanup of the keyboard handling codeFilippos Karapetis
2015-12-24LAB: Start to untangle the mess in the event codeFilippos Karapetis
2015-12-24LAB: Simplify Anim output to bufferWillem Jan Palenstijn
2015-12-24LAB: Move dispBitMap to AnimWillem Jan Palenstijn
2015-12-24LAB: Make _dispBitmap handling more explicitWillem Jan Palenstijn
2015-12-24LAB: Clean up diff chunk handlingWillem Jan Palenstijn
2015-12-24LAB: Remove now-unused variableWillem Jan Palenstijn
2015-12-24LAB: Clarify and clean up drawJournalTextWillem Jan Palenstijn
2015-12-24LAB: Improve whitespace handling in flowTextWillem Jan Palenstijn
flowText was handling presence/absence of whitespace after lines inconsistently. This caused end-of-string to be missed, which broke last-page detection in the journal. It also introduced extra spaces at the beginning of pages.
2015-12-24LAB: Remove excess delay in mapFilippos Karapetis
2015-12-24LAB: Simplify flowText() a bitFilippos Karapetis
Since the extra image buffer is only used in one place, we can save ourselves one assignment
2015-12-24LAB: Get rid of _screenImageFilippos Karapetis
Thanks to wjp for finding this
2015-12-24LAB: Move enums to the top of processroom.hFilippos Karapetis
2015-12-24LAB: Change condition defines into an enumFilippos Karapetis
2015-12-24LAB: Fix loading of journal textFilippos Karapetis
2015-12-24LAB: Merge flowTextToMem() inside flowText()Filippos Karapetis
2015-12-24LAB: Merge setPen() into rectFill()Filippos Karapetis
2015-12-24LAB: Get rid of a superfluous variableFilippos Karapetis
2015-12-24LAB: Fix out of bound in writeColorRegsStrangerke
2015-12-24LAB: Fix bug in doTransWipeStrangerke
2015-12-24LAB: Stop adding useless garbage at the end of the savegamesStrangerke
2015-12-24LAB: Initialize some variables in constructorStrangerke
2015-12-24LAB: Handle intro font in intro constructor and destructorStrangerke
2015-12-24LAB: Rename main intro functionStrangerke
2015-12-24LAB: Fix unsafe use of booleanStrangerke
2015-12-24LAB: Simplify the calls to doPictTextStrangerke
2015-12-24LAB: Cleanup the way shouldQuit is calledStrangerke
2015-12-24LAB: Change the initial valueof _screenBytesPerPage, use it in Journal functionsStrangerke
2015-12-24LAB: Prevent the Image destructor from deleting the drawing bufferFilippos Karapetis
2015-12-24LAB: The maxHeight parameter of readPict() is no longer usedFilippos Karapetis
2015-12-24LAB: Remove duplicate code in a switchStrangerke
2015-12-24ENGINES: Print version informationEugene Sandulenko
2015-12-24CONFIGURE: Make RE more portableWillem Jan Palenstijn
Thanks criezy.
2015-12-24LAB: The second parameter of fade() is always 0Filippos Karapetis
2015-12-23OSX: Fix make bundle target when using SDL2Thierry Crozat
2015-12-23LAB: Fix build error on AmigaOS4Willem Jan Palenstijn
2015-12-23Merge pull request #638 from wjp/compiler_versionWillem Jan Palenstijn
Improve compiler version checks
2015-12-23MADS: Phantom: Properly initialize scene 410Filippos Karapetis
Thanks to criezy for spotting this one
2015-12-23LAB: Error out on unused opcodesFilippos Karapetis
This also fixes a warning
2015-12-23LAB: Fix usage of drawMessage() with empty messagesFilippos Karapetis
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Fix warnings by adding constsWillem Jan Palenstijn
2015-12-23Merge pull request #636 from sev-/labWillem Jan Palenstijn
This is a pull request for the game The Labyrinth of Time. This game is currently available on www.wyrmkeep.com and on GOG.com. The game should be completable: it was completable a month ago and we did regularly regression testing. All the work has been based on sources kindly provided by Wyrmkeep. The DOS and the Windows versions are supported by this engine. This is a manual merge of the PR, with some history fixups.
2015-12-23LAB: Show a more descriptive message when save/restore is abortedFilippos Karapetis
2015-12-23LAB: Use camelCase for a variable nameFilippos Karapetis
2015-12-23LAB: Rename overlayRect() to checkerboardEffect()Filippos Karapetis
2015-12-23LAB: Use byte instead of char in overlayRect()Filippos Karapetis
This matches the idea that colors are in range of 0 - 255. Thanks to LordHoto
2015-12-23LAB: Improve the palette assignment in writeColorRegs()Filippos Karapetis
Thanks to LordHoto
2015-12-23LAB: setAmigaPal() is always using 16 colorsFilippos Karapetis