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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-05-10
walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...
Max Horn
2003-05-10
work around some illegal var access' in COMI/V8 - there are more, but I am no...
Max Horn
2003-05-10
fixed object drawing state handling for V2 games (this shouldn't cause any re...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-10
cleaned up / fixed some V2 state stuff
Max Horn
2003-05-10
fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene...
Max Horn
2003-05-10
fixed operator precedence (thanks MadMoose)
Max Horn
2003-05-10
fixed script dumping for flobject script in V6/V7 games
Max Horn
2003-05-10
removed obsolete check
Max Horn
2003-05-10
oops
Max Horn
2003-05-10
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...
Max Horn
2003-05-10
implemented v2 masking (at least I get no negative effects, but anybody feel ...
Max Horn
2003-05-10
fix variable acces
Jonathan Gray
2003-05-10
new V2 drawBitmap implementation which handles object drawing, too; no maskin...
Max Horn
2003-05-10
added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...
Max Horn
2003-05-10
cleanup
Max Horn
2003-05-10
Rename two unknown function
Travis Howell
2003-05-09
Patch #735294: AdvMame3x scaler
Max Horn
2003-05-09
super hackish mouse click support for Zak (doesn't do anything useful in MM y...
Max Horn
2003-05-09
no need for inheritance anymore
Oliver Kiehl
2003-05-09
implemented v2 walkboxes (at least the debugger output looks right now, thoug...
Max Horn
2003-05-09
use huffman trees instead of that spaghetti code
Oliver Kiehl
2003-05-09
V2 Vars Fix
James Brown
2003-05-09
Fix intro room transition. Seems correct, so the fixme is really just explani...
James Brown
2003-05-09
zakstdemo now finishes properly and loops etc, this check seems to be wrong f...
Jonathan Gray
2003-05-09
updated my FIXME comment
Max Horn
2003-05-09
fixed V2 drawObject
Max Horn
2003-05-09
cleanup
Max Horn
2003-05-08
added a v2 charset rendered (with a hardcoded font take from german zak); ena...
Max Horn
2003-05-08
yet more v2 var fixes
Max Horn
2003-05-08
more v2 var fixes
Max Horn
2003-05-08
more v2 var access fixes
Max Horn
2003-05-08
fixed various cases of bad var access
Max Horn
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-08
some V2 fixes (we really really need to revise the _vars handling!)
Max Horn
2003-05-08
fixed o2_resourceRoutines
Max Horn
2003-05-08
oops that was an accidental change
Max Horn
2003-05-08
Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we h...
James Brown
2003-05-08
experimental fix for Zak256 (see bug #733964)
Max Horn
2003-05-07
fixed bug #734057
Max Horn
2003-05-07
Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...
Max Horn
2003-05-07
fixed warning
Max Horn
2003-05-07
..\..\msg.txt
Jamieson Christian
2003-05-07
Ooops
Travis Howell
2003-05-07
Add some more game issues
Travis Howell
2003-05-06
updated vc6 files
Paweł Kołodziejski
2003-05-06
Fix a bug with PalmOS
Chris Apers
2003-05-06
Updated
Chris Apers
2003-05-06
Cleanup
Chris Apers
2003-05-06
updated rc file
Paweł Kołodziejski
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