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2019-06-12GLK: ADVSYS: Remaining opcode implementationsPaul Gilbert
2019-06-13SCI: Fix SQ4 Sock's Sequel police crash, bug #10974sluicebox
2019-06-12I18N: Update translation (Hungarian)George Kormendi
2019-06-12I18N: Update translation (Finnish)Timo Mikkolainen
2019-06-12I18N: Update translation (German)Lothar Serra Mari
2019-06-12BLADERUNNER: Suppress fall through warningsThanasis Antoniou
2019-06-12BLADERUNNER: Remove debug comments for Police OfficersThanasis Antoniou
2019-06-11I18N: Update translations templatesThierry Crozat
2019-06-11I18N: Update translation (Italian)Paolo Bossi
2019-06-11I18N: Regenerate translations data fileThierry Crozat
2019-06-11I18N: Update translation (French)Thierry Crozat
2019-06-11I18N: Update translation (French)Purple T
2019-06-10GLK: ADVSYS: Created dedicated function pointer class, cleanup method opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: More opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: Subroutine call & return opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: String printingPaul Gilbert
2019-06-10GLK: ADVSYS: Adding opcodes and message decodingPaul Gilbert
2019-06-11STARTREK: Rename the different showText() functions for disambiguationFilippos Karapetis
2019-06-11STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-06-11STARTREK: Adapt many usages of Common::SharedPtr() to regular pointersFilippos Karapetis
2019-06-11STARTREK: Remove the FileStream wrapper classFilippos Karapetis
2019-06-10MADE: Remove leftover code. This lets run gracefully with -p parameterEugene Sandulenko
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-09GLK: ADVSYS: Formatting fixesdreammaster
2019-06-09GLK: ADVSYS: Implementing VM opcodesPaul Gilbert
2019-06-09GLK: ADVSYS: Add overall script execution methodPaul Gilbert
2019-06-09GLK: ADVSYS: Main game loopPaul Gilbert
2019-06-09GLK: ADVSYS: Adding game data access methodsPaul Gilbert
2019-06-09GLK: ADVSYS: Save area and variable codePaul Gilbert
2019-06-09GLK: ADVSYS: Setting up resident data and pointersPaul Gilbert
2019-06-09GLK: ADVSYS: Loading of game dataPaul Gilbert
2019-06-09GLK: ADVSYS: Basic initialization and header loading in-gamePaul Gilbert
2019-06-09GLK: ADVSYS: Added game heder reading and detectionsPaul Gilbert
2019-06-09GLK: ADVSYS: Engine skeletonPaul Gilbert
2019-06-09GRAPHICS: Fix rects handling in ManagedSurface::copyFromLe Philousophe
2019-06-09GRAPHICS: Fix ManagedSurface::copyFrom memory handlingLe Philousophe
2019-06-09XEEN: Fix mistakes in xeen.ccs datafile, bump up version numberPaul Gilbert
2019-06-09XEEN: Add missing armor class modifiersPeter Helbing
2019-06-09XEEN: Check bounds of stat values array, bug #10971Peter Helbing
2019-06-09WINTERMUTE: Add missing comment line for new rhiannon demoLothar Serra Mari
2019-06-09WINTERMUTE: Add detection entries for reported rhiannon demosLothar Serra Mari
2019-06-09BLADERUNNER: Restored a cue in Grigorian's VKThanasis Antoniou
2019-06-09XEEN: fix result type for readUint32LE()Peter Helbing
2019-06-09CRYOMNI3D: Fix various memory errorsLe Philousophe
2019-06-09WIN32: Let the PE header control showing the console.Henrik "Henke37" Andersson
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
2019-06-08CRYOMNI3D: Implement load/save in-game with GMMLe Philousophe