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2004-11-27md5 updateGregory Montoir
2004-11-27Fix for bug #1067982 (DIG: Parallax scrolling in library semi-broken)Max Horn
2004-11-27fixed potiential problem in scumm save/load codeGregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-27This is done...Max Horn
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ...Max Horn
2004-11-27Removed the old setupPremix version, it is not needed anymore. Also fixed som...Max Horn
2004-11-27cleanupMax Horn
2004-11-27Use modern form of setupPremixMax Horn
2004-11-27Use modern form of setupPremixMax Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-11-27Make use of our String class instead of juggling with char pointers; added Fi...Max Horn
2004-11-27To really, truly fix the multi-midi race condition, the adlib driver is now a...Jerome Fisher
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-27- driver being NULL there is perfectly fine, Fingolfin :)Jerome Fisher
2004-11-27Make Array stuff part of the V6 engine class (note: it's a bit confusing to h...Max Horn
2004-11-27Reduce code duplicationMax Horn
2004-11-27Fixing some evil behaviourMax Horn
2004-11-27No longer stubsTravis Howell
2004-11-27Revert opcode EF merge, HE72 uses different array structure.Travis Howell
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-27Add slide animation effect to the consoleMax Horn
2004-11-27do clippingMax Horn
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-26paranoiaMax Horn
2004-11-26The Adlib MidiDriver is now initialised immediately when it is determined tha...Jerome Fisher
2004-11-26Another one...Max Horn
2004-11-26Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it pro...Max Horn
2004-11-26renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...Gregory Montoir
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-26Fix break introduced with last commit :).Eugene Sandulenko
2004-11-26Fix typo. Actually asserts there would be more convenient for debuggingEugene Sandulenko
2004-11-26oopsMax Horn
2004-11-26SpellingMax Horn
2004-11-25Small optimizationMax Horn
2004-11-25Make use of new graphic primitives (untested, I don't have saga -- please don...Max Horn
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-11-25Make use of the new graphic primitivesMax Horn
2004-11-25Added some graphic primitivesMax Horn
2004-11-25Reverted some more of yesterday's changes.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-25Temporarily disable the status bar in IHNM. The only place where we drew itTorbjörn Andersson
2004-11-25Fixed a really stupid memory leak I introduced yesterday.Torbjörn Andersson
2004-11-25Removed the hard-coded monologue. I realized that it was probably scripted,Torbjörn Andersson
2004-11-25Initialize variable to avoid warning and possibly undefined behaviour.Torbjörn Andersson
2004-11-24fix for bug 928791: BS1: 'Freeze' at hospitalRobert Göffringmann
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-24Added the next piece of music, to go along with AM's rantings. I'llTorbjörn Andersson
2004-11-24(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan...Max Horn