Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | TITANIC: Implement CDeadArea messages | Paul Gilbert | |
2016-04-07 | TITANIC: Minor change to Cursor enum | Paul Gilbert | |
2016-04-07 | TITANIC: Fleshed out CCDROMTray class | Paul Gilbert | |
2016-04-07 | I18N: Update German translation file | Lothar Serra Mari | |
2016-04-07 | I18N: Regenerate translations template from source code | Thierry Crozat | |
This adds strings related to automatic update checks and to an engine option added for COMI. | |||
2016-04-07 | TITANIC: Fix message map for CTelevision | Paul Gilbert | |
2016-04-07 | TITANIC: Fix showing custom cursors when highlighting objects | Paul Gilbert | |
2016-04-06 | TITANIC: Fix class hierarchy in ClassDef structures | Paul Gilbert | |
2016-04-06 | TITANIC: Furhter in-progress message handling conversion | Paul Gilbert | |
2016-04-06 | TITANIC: In-progress converting message handling to be more like original | Paul Gilbert | |
I currently was using multiple inheritance to define the message classes that a class supports, but this caused problems when, for example, a class tested to see if an object supported CMouseMsg. The class in question supported several mouse messages, but a standard dynamic_cast returned nullptr for the class, since it didn't directly support it | |||
2016-04-07 | DRASCULA: Improve text centering and spacing between lines | Thierry Crozat | |
This in particular fixes bug #7111: Incorrect position in texts, not as the original. However this codes centers the text better than what we see in DosBox, so the result is not identical. This change is based on the code before the commit 7cf7f4b "Rewrote the very confusing centerText() function into something that makes more sense". The changes in that commit do not all make sense to me so I reverted the line spacing (to add back 2 pixels between text lines) and part of the logic to center text. The result looks a lot closer to the original engine in DosBox, but not identical. | |||
2016-04-06 | TITANIC: Fix for showing link cursors in some screens | Paul Gilbert | |
2016-04-06 | TITANIC: Implement CBackground message handlers | Paul Gilbert | |
2016-04-06 | TITANIC: Fix setting of buttons in mouse messages | Paul Gilbert | |
2016-04-06 | DC: Fix compilation errors due to AudioCD changes. | Johannes Schickel | |
2016-04-06 | SCI: Fix compilation for C++98. | Johannes Schickel | |
2016-04-06 | Merge pull request #721 from lordhoto/sci-saveload-cleanup | Johannes Schickel | |
SCI: Cleanup of Save/Load Code | |||
2016-04-06 | GUI: When dialogs gain focus, inform them of the current mouse position | Ori Avtalion | |
Previously, they only reacted to the mouse position once it was moved. This meant that if the cursor was on a button that just gained focus, it did not highlight. Fixes #7101. | |||
2016-04-06 | TITANIC: Beginnings of CProximity class | Paul Gilbert | |
2016-04-05 | TITANIC: Implementing CSTButton | Paul Gilbert | |
2016-04-05 | TITANIC: Set up cursors enum with better names | Paul Gilbert | |
2016-04-05 | TITANIC: Fix setting cursor when highlighting object | Paul Gilbert | |
2016-04-05 | TITANIC: Fix loading of game object bounds | Paul Gilbert | |
2016-04-05 | GUI: Increase update screen rate to 60Hz | Lothar Serra Mari | |
2016-04-05 | GUI: Update _lastRedraw before calling updateScreen | Lothar Serra Mari | |
This reduces the cursor lags on some systems. | |||
2016-04-05 | TITANIC: Fix loading of ycursors.avi video that contains mouse cursors | Paul Gilbert | |
The mouse ccursor is now working correctly in-game, and correctly changing when different areas of the view are highlighted | |||
2016-04-05 | TITANIC: Fix display of initial cursor | Paul Gilbert | |
2016-04-05 | WAGE: Fix bugs in original, when people mistype storage scene name | Eugene Sandulenko | |
2016-04-05 | WAGE: Fixed moving objects to random scene | Eugene Sandulenko | |
2016-04-05 | WAGE: Fix window overlap | Eugene Sandulenko | |
2016-04-05 | WEB: Put Sparkle appcast to a standard place | Eugene Sandulenko | |
2016-04-05 | WAGE: Order scene and console drawing depending on what is active | Eugene Sandulenko | |
2016-04-05 | WAGE: Split scene and console drawing | Eugene Sandulenko | |
2016-04-05 | WAGE: Added 4 more detection entries. | Eugene Sandulenko | |
Only Disk and SEA archives are left unprocessed. Once this is finished I will put both originals and extracted archives online. | |||
2016-04-05 | WAGE: Added three more fangames to detection | Eugene Sandulenko | |
2016-04-04 | TITANIC: Hacked copy of AVIDecoder to handle ycursors.avi | Paul Gilbert | |
Mouse cursor is now somewhat correctly showing | |||
2016-04-04 | TITANIC: Implement OSVideoSurface::setupMap | Paul Gilbert | |
2016-04-04 | WAGE: Added 3 more games to detection | Eugene Sandulenko | |
2016-04-04 | TITANIC: Implemented STFont::copyRect | Paul Gilbert | |
2016-04-04 | WAGE: Added 2 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: 4 more games to detection | Eugene Sandulenko | |
2016-04-04 | WAGE: More games added to detection | Eugene Sandulenko | |
2016-04-04 | TITANIC: Further work on STFont character drawing | Paul Gilbert | |
2016-04-03 | TITANIC: Implement font loading | Paul Gilbert | |
2016-04-03 | TITANIC: Fix reading resources from game executable | Paul Gilbert | |
2016-04-03 | UPDATES: Use www.scummvm.org to avoid redirects | Eugene Sandulenko | |
2016-04-03 | UPDATES: Fix endless loop | Eugene Sandulenko | |
2016-04-03 | TITANIC: Move most of the root classes into new support/ folder | Paul Gilbert | |
2016-04-03 | TITANIC: Working on font loading | Paul Gilbert | |
2016-04-03 | I18N: Regenerate translations data file | Thierry Crozat | |