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2014-01-07FULLPIPE: More code to scene32Eugene Sandulenko
2014-01-07FULLPIPE: Enable scene32Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler32()Eugene Sandulenko
2014-01-07FULLPIPE: Implement scene32_updateCursor() and setupMusic()Eugene Sandulenko
2014-01-07FULLPIPE: Plug scene32 inEugene Sandulenko
2014-01-07FULLPIPE: Initial code for scene32Eugene Sandulenko
2014-01-07FULLPIPE: Renames in scene28. This completes the sceneEugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_trySecondaryPers()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_turnOn2()Eugene Sandulenko
2014-01-07SDL: Silence unused variable warning when scalers are disabled.Johannes Schickel
2014-01-07SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.Johannes Schickel
2014-01-07FULLPIPE: Implement sceneHandler28_makeFaces()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_startWork1()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift*Start()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_lift1ShowAfter()Eugene Sandulenko
2014-01-07FULLPIPE: Implement sceneHandler28_clickLift()Eugene Sandulenko
2014-01-06Merge branch 'master' of github.com:scummvm/scummvmjohndoe123
2014-01-06NEVERHOOD: Correct fix for bug #6480johndoe123
2014-01-06NEVERHOOD: Tiny cleanupTorbjörn Andersson
2014-01-06FULLPIPE: Add sanity checkEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant checkEugene Sandulenko
2014-01-06FULLPIPE: Initialize variablesEugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06FULLPIPE: Remove redundant check. CID 1148380Eugene Sandulenko
2014-01-06FULLPIPE: Initialize variableEugene Sandulenko
2014-01-06HOPKINS: Remove some unused constantsStrangerke
2014-01-06SCI: Fix memory leakWillem Jan Palenstijn
2014-01-06FULLPIPE: Enable scene28Eugene Sandulenko
2014-01-06FULLPIPE: Add some code to scene28Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler28()Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (5-10)Eugene Sandulenko
2014-01-06FULLPIPE: Sort constants by scene (1-4)Eugene Sandulenko
2014-01-06FULLPIPE: Implement scene28_updateCursor()Eugene Sandulenko
2014-01-06NEVERHOOD: Minor adjustment to original load/delete dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Fix palette fadingTorbjörn Andersson
2014-01-06NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2014-01-06NEVERHOOD: Add mousewheel support to original save/load dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Use constants for messages in a couple of placesTorbjörn Andersson
2014-01-06FULLPIPE: Plug scene28 inEugene Sandulenko
2014-01-06FULLPIPE: Initial code for scene28Eugene Sandulenko
2014-01-06FULLPIPE: Fix compiler warningEugene Sandulenko
2014-01-06NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"Filippos Karapetis
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2014-01-06FULLPIPE: Renames in scene26. This completes the sceneEugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_animateVents()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_testVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_updatePool()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_showVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_clickVent()Eugene Sandulenko