Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-15 | SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated Scalpel | Torbjörn Andersson | |
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think. | |||
2018-12-15 | BLADERUNNER: Added time control and game pausing | Peter Kohaut | |
2018-12-14 | GLK: FROTZ: Fix sound looping | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Added detections for miscellaneous games | Paul Gilbert | |
2018-12-14 | GLK: SCOTT: Add support for Mysterious Adventures Blorb files | Paul Gilbert | |
2018-12-15 | I18N: Update translations templates | Thierry Crozat | |
2018-12-14 | GLK: Detect game Id clashes across different sub-engines | Paul Gilbert | |
2018-12-14 | SCI: Fix LONGBOW day 9 cobbler's hut, bug #10834 (#1444) | sluicebox | |
Fixes a script bug in the original | |||
2018-12-13 | GLK: FROTZ: Fix Visual Studio warnings about packing alignment | Paul Gilbert | |
They were really bugging me, so I've changed the fixed size opcode arrays to Common::Array, which fixes the warnings | |||
2018-12-14 | I18N: Update translations templates | Thierry Crozat | |
2018-12-13 | GLK: FROTZ: Added detection entries | Paul Gilbert | |
2018-12-13 | WIN32: Restore Windows 98 compatibility (bug #10613) | SupSuper | |
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows. | |||
2018-12-12 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | GLK: FROTZ: Adding detection entries, add ability to read serials from Blorb ↵ | Paul Gilbert | |
archives | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-12 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (1057 of 1057 strings) | |||
2018-12-11 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-11 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1057 of 1057 strings) | |||
2018-12-11 | I18N: Update translations templates | Thierry Crozat | |
2018-12-10 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | SCI32: Fix QFG4 obscured ropes when rescuing Igor (#1436) | Vhati | |
Fixes a missing graphics update after priority is changed, bug #10751 | |||
2018-12-10 | PINK: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | ILLUSIONS: Push down the advanced detector include | Bastien Bouclet | |
So the whole engine is not rebuilt when making changes to shared code. | |||
2018-12-10 | GLK: Remove unneeded include | Bastien Bouclet | |
2018-12-10 | ENGINES: Use an uppercase C for the metaengine copyright strings | Bastien Bouclet | |
2018-12-09 | GLK: FROTZ: Adding detection entries | Paul Gilbert | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-12-09 | GLK: FROTZ: Add game names for ZCode games on if-archive | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Added detection for converted Scott Adams games | Paul Gilbert | |
2018-12-09 | GLK: Standardizing uint vs uint32 usage | Paul Gilbert | |
2018-12-10 | SCI: Fix QFG1VGA card game lockup, bug #10826 (#1435) | sluicebox | |
2018-12-10 | SCI32: Fix QFG4 extraneous door sound in castle (#1438) | Vhati | |
Fixes a second door sound when entering certain rooms, bug #10827 | |||
2018-12-09 | GLK: Correct phrasing of switch case fall through comments | Paul Gilbert | |
2018-12-09 | GLK: Change all references to glui32 and glsi32 to uint and int | Paul Gilbert | |
This should finally fix compilation for the Amiga, which had difference sized types. And the renamed types are clearer for ScummVM anyway | |||
2018-12-09 | GLK: Yet another Amiga compilation fix | Paul Gilbert | |
2018-12-09 | GLK: Hopefully finally fix Amiga compilation | Paul Gilbert | |
2018-12-09 | GLK: FROTZ: Hopefully fix Amiga compilation | Paul Gilbert | |
2018-12-09 | CREDITS: GLK engine credits | Matan Bareket | |
2018-12-09 | GLK: Update engine name and copyright strings | Paul Gilbert | |
2018-12-09 | GLK: Add entries for Glulxe and TADS sub-engines to credits.pl | Paul Gilbert | |
2018-12-09 | GLK: Fix compiler warnings | Paul Gilbert | |
2018-12-09 | SCI32: Fix GK1 mummy animation, bug #10828 (#1439) | sluicebox | |
Fixes an animation script bug that occurs in the original | |||
2018-12-09 | SCI: Fix LONGBOW Amiga pub error, bug #9688 (#1437) | sluicebox | |
Fixes a script bug which causes a kernel signature mismatch | |||
2018-12-08 | GLK: Further fixes for Buildbot warnings | Paul Gilbert | |
2018-12-08 | GLK: Sound volume and pausing methods | Paul Gilbert | |
2018-12-08 | GLK: Fix Buildbot identified warnings | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Validate game file version | Paul Gilbert | |
2018-12-08 | GLK: GLULXE: Skeleton sub-engine | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Reduce window margin to 0 to have status bar fill entire width | Paul Gilbert | |
2018-12-08 | GLK: FROTZ: Properly flag the detections of Infocom games that have sound ↵ | Paul Gilbert | |
effects |