Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-03-25 | FULLPIPE: Enable scene29 | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Implement scene29_updateCursor() | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: Finish scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-25 | FULLPIPE: More work on scene29_initScene() | Eugene Sandulenko | |
2014-03-24 | VOYEUR: Remove useless usage of pointer in EventManager | Strangerke | |
2014-03-24 | FULLPIPE: More code to scene29_initScene() | Eugene Sandulenko | |
2014-03-23 | Merge pull request #451 from chrisws/branch-1-6-1 | Johannes Schickel | |
TIZEN: fix compile errors | |||
2014-03-23 | TIZEN: fix compile errors | Chris Warren-Smith | |
2014-03-22 | FULLPIPE: Formatting | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Started scene29_initScene() implementation | Eugene Sandulenko | |
2014-03-22 | CINE: Add a safeguard, split makeCommandLine() per game type | Strangerke | |
2014-03-22 | AMIGAOS: Minor change to replace strcpy usage with safer strlcpy. | D G Turner | |
2014-03-22 | AMIGAOS: Update CAMD midi to use output port environment variable. | raziel- | |
If this is not present, it will use the default as previously. | |||
2014-03-22 | CONFIGURE: Fix AmigaOS4 builds with dynamic plugins. | raziel- | |
These previously caused crashes due to missing symbols in the dynamic symbol table. | |||
2014-03-22 | CONFIGURE: Modify AmigaOS debug information format to plain stabs. | raziel- | |
As the GCC manual notes, "On most systems that use stabs format, -g enables use of extra debugging information that only GDB can use; this extra information makes debugging work better in GDB but will probably make other debuggers crash or refuse to read the program." -gstabs produces stabs without GDB extensions, and thus the AmigaOS debugger will work. | |||
2014-03-22 | FULLPIPE: Implement sceneHandler29_manJump() | Eugene Sandulenko | |
2014-03-22 | FULLPIPE: Implement sceneHandler29_manBend() | Eugene Sandulenko | |
2014-03-21 | TUCKER: Change the type of the return value of ↵ | Strangerke | |
handleSpecialObjectSelectionSequence() | |||
2014-03-20 | FULLPIPE: More work on scene29 | Eugene Sandulenko | |
2014-03-20 | BVBS: Use a constant instead of a variable for the snapshot size | Strangerke | |
2014-03-20 | BVBS: Fix some uninitialized variables | Strangerke | |
2014-03-20 | TUCKER: Fix some uninitialized variables | Strangerke | |
2014-03-20 | FULLPIPE: Furhter work on scene29 | Eugene Sandulenko | |
2014-03-19 | NEVERHOOD: Fix some uninitialized variables | Strangerke | |
2014-03-19 | WINTERMUTE: Add md5 for Zilm: A Game of Reflex. | JenniBee | |
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-03-19 | FULLPIPE: Further work on sceneHandler29() | Eugene Sandulenko | |
2014-03-18 | COMMON: Move some QuickTime Track variables into SampleDesc where they belong | Matthew Hoops | |
2014-03-18 | SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails" | D G Turner | |
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases. | |||
2014-03-18 | FULLPIPE: Code formatting | Eugene Sandulenko | |
2014-03-18 | TSAGE: R2R - Add current scene number in debug function Cmd_ListObjects | Strangerke | |
2014-03-18 | FULLPIPE: Started scene29 implementaion | Eugene Sandulenko | |
2014-03-17 | KYRA: (LOL) - fix LoLEngine::updateCompass() | athrxx | |
2014-03-17 | KYRA: fix static resources in Russian fan translation | athrxx | |
(some messed up strings) | |||
2014-03-17 | VOYEUR: Use a nullptr instead of a 0 in a return value | Strangerke | |
2014-03-16 | FULLPIPE: Last renames in scene18and19. This completes the scene | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: Yet more renames in scene18 and 19 | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: More vars renamed in scene18 | Eugene Sandulenko | |
2014-03-16 | FULLPIPE: More renames in scene18and19 | Eugene Sandulenko | |
2014-03-16 | LURE: Minor change to language text strings | Paul Gilbert | |
2014-03-16 | DEVTOOLS: Fix accidental string concatenation (CID 1192645, 1192646) | Torbjörn Andersson | |
The other string concatenation looks deliberate to avoid compiler warnings, but these were almost certainly accidental. Also fixed some German inventory-related strings. Dreammaster has promised to generate a new lure.dat, since I'm not comfortable doing it myself. | |||
2014-03-16 | GOB: Calculate _totResStart even if no resources follow | Sven Hesse | |
It's also used as a base offset for TOT strings. This fixes a crash in the Amiga version of Bargon Attack. | |||
2014-03-16 | GOB: Remove the last remnants of Draw::_vgaSmallPalette | Sven Hesse | |
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649. | |||
2014-03-16 | VOYEUR: Initialize an unitialized variable | Strangerke | |
2014-03-16 | CINE: Initialize some unitialized variables | Strangerke | |
2014-03-16 | CINE: Avoid possible string buffer overrun by using strlcpy and strlcat | Strangerke | |
2014-03-16 | TSAGE: Remove useless variable in Voice structure entry Type 0 | Strangerke | |
2014-03-16 | TSAGE: Reduce verbosity in Sound code | Strangerke | |
2014-03-16 | TSAGE: Change the type of two variables to boolean | Strangerke | |
2014-03-16 | VOYEUR: Fix some missing variable initializations | Strangerke | |