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2014-06-16LASTEXPRESS: Rename Chapters and Gendarmes functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kahina functionsLittleboy
2014-06-16LASTEXPRESS: Rename Pascale functionsLittleboy
2014-06-16LASTEXPRESS: Rename Cooks functionsLittleboy
2014-06-16LASTEXPRESS: Add missing logic in Waiter2 for chapter 4Littleboy
2014-06-16LASTEXPRESS: Rename Waiter* functionsLittleboy
2014-06-16LASTEXPRESS: Rename Server* classes to Waiter*Littleboy
2014-06-16LASTEXPRESS: Rename Hadija functionsLittleboy
2014-06-16LASTEXPRESS: Rename Kronos functionsLittleboy
2014-06-16MORTEVIELLE: Comment out detection for improved German translationThierry Crozat
The improved German translation version is based on the original German version but uses the engine data file instead of the original data files for texts and menus. However currently only the menu has been improved and the rest is still identical to the original German version. So comment out the detection until somebody volunteers to improve the German texts.
2014-06-16FULLPIPE: Started switching gfx functions to SurfaceEugene Sandulenko
2014-06-16DRASCULA: Reduce some variable scope in AnimationStrangerke
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15GRAPHICS: Fix compilation for AmigaEugene Sandulenko
2014-06-15Merge pull request #466 from sev-/transparent-surfaceEugene Sandulenko
COMMON: Move TransparentSurface to common code
2014-06-15CGE: Use booleans instead of uint16 in flag structureStrangerke
2014-06-15CRUISE: Add a safeguard to avoid a potential null pointer derefenreceStrangerke
2014-06-15SWORD25: Switch to common TransparentSurfaceEugene Sandulenko
2014-06-15WINTERMUTE: Switch to use of moved to OSystem TransparentSurfaceEugene Sandulenko
2014-06-15COMMON: Copy TransparentSurface from Wintermute engine to common codeEugene Sandulenko
2014-06-15DRASCULA: Handle audio files in the "audio" folder (bug #6631)Filippos Karapetis
The music add-on packs we provide have the audio files in an "audio" folder, but without clear indication that its contents should be copied inside the game data folder. Since this can lead to confusion from users, we just add support for this case
2014-06-14MADS: Init scene variables for Phantom/Dragon, so they can start againFilippos Karapetis
2014-06-14FULLPIPE: Fix crash on exitEugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::freeGameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Implement FullpipeEngine::cleanup()Eugene Sandulenko
2014-06-13FULLPIPE: Implement GameLoader::~GameLoader()Eugene Sandulenko
2014-06-13FULLPIPE: Removed unused codeEugene Sandulenko
2014-06-12MADS: initialize a couple of variable in DialogLineStrangerke
2014-06-12Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2014-06-12SYMBIAN: Added esock.lib for byteswap.anotherguest
2014-06-12FULLPIPE: Implement GameLoader::restoreDefPicAniInfos()Eugene Sandulenko
2014-06-12FULLPIPE: Implement GameVar::~GameVar()Eugene Sandulenko
2014-06-12Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2014-06-12SYMBIAN: Add symbian support for voyeuranotherguest
2014-06-11FULLPIPE: Use safe string copying. CID 1208908Eugene Sandulenko
2014-06-11FULLPIPE: Copy string safely. CID 1208909Eugene Sandulenko
2014-06-11SYMBIAN: Add Fedor to Symbian Credit list in credits.planotherguest
2014-06-11SYMBIAN: Added support for two new engines. Updated MMP files and help files ↵anotherguest
from Fedors changes.
2014-06-10MOHAWK: Add version number for Riven Italian detection entry.D G Turner
Also, annotate lanuage comment for preceding entry.
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
Otherwise we can end up with the wrong resolution when we make multiple resizes in quick succession.
2014-06-10FULLPIPE: Plug potential resource leak. CID 1208906Eugene Sandulenko
2014-06-10CRUISE: Remove some useless variables, use a boolean for a variableStrangerke
2014-06-09BUILD: Remove USE_TERMCONV related bits in port.mk.Johannes Schickel
We don't have any TERMCONV feature anymore, thus no need to keep this around.
2014-06-09FULLPIPE: Use strlcpy instead of strncpy in some places.Johannes Schickel
strncpy does not assure that the result is 0 terminated. strlcpy does, which makes this safer. I only replaced strncpy usages where the memory was not allocated to the correct size right before the strncpy usage.
2014-06-09FULLPIPE: Fix compilationEugene Sandulenko
2014-06-09FULLPIPE: Initialize variable. CID 1153659Eugene Sandulenko
2014-06-09FULLPIPE: Fix copy-paste error from original. CID 1199556Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy string. CID 1208908Eugene Sandulenko
2014-06-09FULLPIPE: Safely copy stringsEugene Sandulenko
2014-06-09COMMON: Added align() method for BitStreamEugene Sandulenko