Age | Commit message (Collapse) | Author |
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It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL.
The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before.
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Currently translated at 83.5% (2303 of 2757 strings)
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(y-coords for certain doors off by a few pixels)
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The engineId, gameId and description come from static data in the game
engines. When the game engines are compiled as dynamic plugins, the QGD
structure may outlive the engine plugin. Making a copy ensures the data
remains available.
Fixes #11292.
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pollution
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Currently translated at 100.0% (2757 of 2757 strings)
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Currently translated at 83.4% (2300 of 2757 strings)
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