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2020-01-03CRYO: Remove dead codeCameron Cawley
2020-01-03KYRA: (HOF) - fix speech/sfx priority (bug #11301)athrxx
It doesn't come as a big surprise that the original handles this more or less in the same manner as LOL. The Kyra games usually don't play many sfx at once. That's probably the reason why this never came up before.
2020-01-03GRAPHICS: MACGUI: Further work on MacEditableTextEugene Sandulenko
2020-01-02SCI32: Add GK2 workaround for flag debug dialogsluicebox
2020-01-02SCI32: Fix GK2 Neuschwanstein castle hintsluicebox
2020-01-02OPENGL: Ensure surfaces created by saveScreenshot are the right way upCameron Cawley
2020-01-02GRAPHICS: Add a function to vertically flip surfacesCameron Cawley
2020-01-02PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 83.5% (2303 of 2757 strings)
2020-01-02DIRECTOR: LINGO: Fix commentEugene Sandulenko
2020-01-02GRAPHICS: MACGUI: Initial code for MacEditableTextEugene Sandulenko
2020-01-02DIRECTOR: Fix crash on exitEugene Sandulenko
2020-01-02DIRECTOR: Create dummy Shared Cast when there is none presentEugene Sandulenko
2020-01-02SCUMM: (iMUSE/Amiga) - improve sound driver destructorathrxx
2020-01-02NEWS: Update German NEWS fileLothar Serra Mari
2020-01-02KYRA: (EOB) - fix minor graphics glitchathrxx
(y-coords for certain doors off by a few pixels)
2020-01-01DIRECTOR: LINGO: Fix 'the cast' director versionEugene Sandulenko
2020-01-01DIRECTOR: LINGO: Improved lexer debug outputEugene Sandulenko
2020-01-01STARTREK: Simplify the input box cursor codeFilippos Karapetis
2020-01-01SCUMM: fix loop counter typeBLooperZ
2020-01-01SCUMM: use reliable types in fake bidiBLooperZ
2020-01-01DIRECTOR: Implement kTheMouseH and kTheMouseVScott Percival
2020-01-01DIRECTOR: Improve path convertingEugene Sandulenko
2020-01-01DIRECTOR: Use current path for navigating between moviesEugene Sandulenko
2020-01-01DIRECTOR: Fix cast id referencesEugene Sandulenko
2020-01-01DIRECTOR: Load Shared Cast from movie directoryEugene Sandulenko
2020-01-01DIRECTOR: LINGO: Add cb_v4putvalue, casting support for REFERENCEScott Percival
2020-01-01ENGINES: Copy the data referenced by QualifiedGameDescriptorBastien Bouclet
The engineId, gameId and description come from static data in the game engines. When the game engines are compiled as dynamic plugins, the QGD structure may outlive the engine plugin. Making a copy ensures the data remains available. Fixes #11292.
2020-01-01DIRECTOR: LINGO: Re-add go as a builtin for v4Scott Percival
2020-01-01DIRECTOR: LINGO: Add wrapper for executing script handlersScott Percival
2020-01-01DIRECTOR: Move more enums to types.hEugene Sandulenko
2020-01-01JANITORIAL: Fix table formattingEugene Sandulenko
2020-01-01DIRECTOR: LINGO: Moved all built-ins to separate namespaceEugene Sandulenko
2020-01-01DIRECTOR: LINGO: Replace LC class with namespaceEugene Sandulenko
2020-01-01JANITORIAL: Align table formattingEugene Sandulenko
2020-01-01DIRECTOR: LINGO: Moved all codes to separate class to lessen Lingo class ↵Eugene Sandulenko
pollution
2019-12-31PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (2757 of 2757 strings)
2019-12-31PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 83.4% (2300 of 2757 strings)
2020-01-01SCUMM: move comment to more appropriate locationBLooperZ
2020-01-01SCUMM: add more commentsBLooperZ
2020-01-01SCUMM: avoid allocating large buffers on stackBLooperZ
2020-01-01SCUMM: remove commented out codeBLooperZ
2020-01-01SCUMM: add comments and fix formattingBLooperZ
2020-01-01SCUMM: use memset for initializationBLooperZ
2020-01-01SCUMM: remove forced right-to-left modeBLooperZ
2020-01-01SCUMM: fix formattingBLooperZ
2020-01-01SCUMM: export fakeBidi to functionBLooperZ
2020-01-01SCUMM: consider code 2 in reversalBLooperZ
2020-01-01SCUMM: flip dialogue selection symbol in indy4BLooperZ
2020-01-01SCUMM: fix missing dialogue in indy4BLooperZ
2020-01-01SCUMM: remove condition for aligning verb linesBLooperZ