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AgeCommit message (Expand)Author
2010-04-05Add support for 32bpp DirectBitsRect in Myst ME PICT's. Fixes various cards, ...Matthew Hoops
2010-04-05Commit of patch #2980691 "GSoC: GUI: Caret blink shaves pixels [...] (bug #29...Johannes Schickel
2010-04-05Mark Chris Gray (former Win64 builder) retired and add myself to the Win64 bu...Johannes Schickel
2010-04-05Fix bug #2982014 "BASS: MT-32 warning on Intro skipping" by properly delaying...Johannes Schickel
2010-04-05Corrected check to ensure return isn't issued if it's already in progressPaul Gilbert
2010-04-05Commit of the updated version of Fingolfin's patch for bug #2981788 "TINSEL: ...Johannes Schickel
2010-04-05Bugfix for correctly getting a follower to return to player when blocked from...Paul Gilbert
2010-04-05Application of patch #2981748 - Make VGA detection entries take precedence ov...Paul Gilbert
2010-04-04Mention Nintendo 64 port in NEWS fileFabio Battaglia
2010-04-04Commit of patch #2980597 "GSoC: GUI: Text input + Right Alt (bug #2978736)".Johannes Schickel
2010-04-04SCI: check before writing 0 in SegManager::strncpy, fixes jones/cd crashMartin Kiewitz
2010-04-04Add dists/redhat/scummvm-tools.spec to tools/update-version.plMax Horn
2010-04-04SCI: put an ending NUL in strncpy, fixes castle of brain scrolling problem - ...Martin Kiewitz
2010-04-04Change path back from tools-VERSION to scummvm-tools-VERSION due to tools rer...Willem Jan Palenstijn
2010-04-04Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.Travis Howell
2010-04-03Do not use a template parameter for stereo setting for RawStream but instead ...Johannes Schickel
2010-04-03Cleanup.Johannes Schickel
2010-04-03Add .spec for new tools GUI.Willem Jan Palenstijn
2010-04-03Add teenagent.dat to .rpmWillem Jan Palenstijn
2010-04-03Fix bug #2959947 - HE: Broken saves show in launcher.Travis Howell
2010-04-03Disable the load from launcher button, in all games of Parallaction game engine.Travis Howell
2010-04-03Fix bug #2976376 - NIPPON: Load from Launcher fails. By removing the kSupport...Travis Howell
2010-04-03Updated README-WinCE.txt with release details.Robin Watts
2010-04-03Fix bug #2970141 - NIPPON: Crash at end of the game (regression). By revertin...Travis Howell
2010-04-03Updated XCode projectOystein Eftevaag
2010-04-02Fix whitespaceWillem Jan Palenstijn
2010-04-02SCI: removing unused variable from palette::setMartin Kiewitz
2010-04-02SCI: change actual setting of palette, fixes gk1 palette issue when talking t...Martin Kiewitz
2010-04-02Fix bug #2969232 - NIPPON: Kos sprite broken (Regression). The current disk a...Travis Howell
2010-04-02Fix bug #2976353 - NIPPON: Sound looping fails (regression). By reverting 474...Travis Howell
2010-04-02Fix bug #2979193 - NIPPON: Crash at character introduction (regression). By r...Travis Howell
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
2010-04-01Dragon History: fixing properly bug 2976774Robert Špalek
2010-04-01Added an "fxq" debugger command to print the FX queue. I guess it might help inTorbjörn Andersson
2010-04-01Remove extra semicolonsOri Avtalion
2010-04-01Updated readme with history of releasesLars Persson
2010-04-01Add dists/redhat/scummvm-tools.spec.in, and add it to tools/update-version.plMax Horn
2010-03-31Tweak WinCE port readme file to correct version numbers.Robin Watts
2010-03-31Change 'CVS' to 'SVN' in dist-module.shMax Horn
2010-03-31Set 1.1.0 release date on trunk, too; also add entries for future 1.1.1 and 1...Max Horn
2010-03-31Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving Invento...David Turner
2010-03-30Let Parallaction return game-specific gameids. This completes the fix for bug...Nicola Mettifogo
2010-03-30Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Te...David Turner
2010-03-30Patch from bug #2976619 (BUILD: Link error when building without engines)Max Horn
2010-03-29Use ConfMan to query the gameid of the passed target instead of deducing from...Johannes Schickel
2010-03-29COMMON: Cleanup ConfigManager codeMax Horn
2010-03-29Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,...Nicola Mettifogo
2010-03-27Corrected deallocated of menu data reported by ValgrindPaul Gilbert
2010-03-27Use the enumerators instead of hardcoding the values of them.Johannes Schickel
2010-03-27Added the game options dialog, along with several bugfixes to dialog display ...Paul Gilbert