Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-05 | PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls | Matthew Hoops | |
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-06-24 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-06-23 | SCI: Change the program counter (PC) to be a 32-bit variable | Filippos Karapetis | |
This is needed for future support of large SCI3 scripts. The program counter is isolated and does not interfere with other parts of the VM, plus it does not get stored in saved games, so it's pretty straightforward to convert | |||
2012-06-23 | SCI: Clean up validateExportFunc() and related functions | Filippos Karapetis | |
Also renamed some SCI3 related code to indicate when it's SCI3 specific | |||
2012-06-23 | SCI: Add support for the debug opcode "file" in our script dissassembler | Filippos Karapetis | |
Also set the correct name for the debug opcode "line" | |||
2012-06-23 | SCI: Remove a duplicate sanity check | Filippos Karapetis | |
2012-06-23 | SCI: Implement kPlayVMD subop 23 (set palette range) | Filippos Karapetis | |
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA | |||
2012-06-23 | SCUMM - Fix bug #3536645, FT Missing Dialogue Line | Torbjörn Andersson | |
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix. | |||
2012-06-23 | GOB: Fix a very stupid mistake in the Gob1 background track selection | Sven Hesse | |
Thanks to salty-horse for catching that. :) | |||
2012-06-22 | GOB: Give Geisha and Fascination fallback entries AdLib feature flags | Sven Hesse | |
2012-06-22 | GOB: Add fallback detection entries for Little Red | Sven Hesse | |
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse | |
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series | |||
2012-06-22 | GOB: _renderFlags & 0x40 means the we should draw borders around hotspots | Sven Hesse | |
Probably a debug-only flag | |||
2012-06-22 | GOB: Clean up the Fascination window hotspot code a bit | Sven Hesse | |
2012-06-22 | GOB: Add Surface::drawRect() | Sven Hesse | |
2012-06-22 | GOB: _renderFlags & 0x80 means "Do we have windows?" | Sven Hesse | |
2012-06-22 | CONFIGURE: Set dingux optimization level to -O3 | Fabio Battaglia | |
2012-06-22 | DINGUX: Update the README file for Dingux | Fabio Battaglia | |
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain | |||
2012-06-22 | DINGUX: Add png icon in the dingux dist package | Fabio Battaglia | |
2012-06-22 | Disable Alsa Midi in Dingux/OpenDingux port | Fabio Battaglia | |
Disabling (useless) Alsa Midi solves a compilation problem on the OpenDingux port | |||
2012-06-22 | SCI: Further cleanup of the frame drawing code | Filippos Karapetis | |
2012-06-22 | SCI: Simplify the SCI32 coordinate adjustment code | Filippos Karapetis | |
2012-06-21 | SCI: Fix silly typo | Filippos Karapetis | |
Thanks to digitall for spotting this | |||
2012-06-21 | SCI: Fix warnings | Filippos Karapetis | |
2012-06-21 | SCI: Add the graphics undithering game option back for QFG2 | Filippos Karapetis | |
2012-06-20 | Merge pull request #247 from clone2727/pixelformat-argb-fix | Johannes Schickel | |
GRAPHICS: Fix colorToARGB's alpha value when no alpha channel is present | |||
2012-06-20 | ANDROID: Fix compilation broken with changes to grabOverlay. | Johannes Schickel | |
2012-06-20 | N64: Fix check for whole width updates in copyRectToOverlay. | Johannes Schickel | |
2012-06-20 | N64: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | PSP: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | WII: Fix check for whole width updates in copyRectToOverlay. | Johannes Schickel | |
2012-06-20 | WII: Replace OverlayColor with uint16. | Johannes Schickel | |
2012-06-20 | IPHONE: Replace OverlayColor uses with uint16. | Johannes Schickel | |
2012-06-20 | Merge pull request #246 from lordhoto/osystem-void-buffers | Johannes Schickel | |
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code | |||
2012-06-20 | SCI: Change kRemapColors(5) again. Fixes the colors in QFG4 | Filippos Karapetis | |
2012-06-20 | SCI: Add a warning for kRemapColors(RemapByPercent) | Filippos Karapetis | |
2012-06-20 | SCI: Implement kRemapColors(5 - set color intensity) | Filippos Karapetis | |
It's finally nighttime in the first murder scene in PQ4 | |||
2012-06-20 | SCI: Remove multibyte character processing code from SCI32 | Filippos Karapetis | |
There are no Japanese/PC-98 SCI32 games, so this code is not needed | |||
2012-06-20 | SCI: Don't attempt to draw line feed characters in SCI32 | Filippos Karapetis | |
Fixes junk in the about dialogs in PQ4 | |||
2012-06-19 | PS2: Small formatting fixes. | Johannes Schickel | |
2012-06-18 | Merge pull request #249 from digitall/PS2DayOfWeek | Johannes Schickel | |
PS2: Implement algorithm for day of week for use in tm_wday. | |||
2012-06-18 | HUGO: Remove F9 key handling | Strangerke | |
2012-06-18 | HUGO: Missing file in previous commit | Strangerke | |
2012-06-18 | HUGO: Remove dead code | Strangerke | |
2012-06-18 | PS2: Implement algorithm for day of week for use in tm_wday. | D G Turner | |
2012-06-18 | CGE: Remove dead code originally used to load a savegame when starting the game | Strangerke | |
2012-06-18 | GOB: Add a workaround for the wrong German animal names in Little Red | Sven Hesse | |
The DOS, Amiga and Atari version of Little Red come with a small screen, accessible through the main menu, that lets children read and listen to animal names in 5 languages: French, German, English, Spanish and Italian. Unfortunately, the German names are partially wrong. This is especially tragic because this is a game for small children and they're supposed to learn something here. So I deem fixing this a very good idea. Just to be sure, someone should probably look over the French, Spanish and Italian words too. | |||
2012-06-18 | GOB: Don't loop /all/ sounds in Little Red | Sven Hesse | |
Just the title music... *cough* | |||
2012-06-18 | SCI: Store script sizes in 32-bit integers | Filippos Karapetis | |
Since scripts can be larger than 64KB, and getBufSize() returns a 32-bit integer, adapt variables that store script sizes accordingly |