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2011-11-02Revert "KEYMAPPER: Make global keymap that is always active"Tarek Soliman
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875.
2011-10-31KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoopTarek Soliman
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev
2011-10-30KYRA: Fix some copy paste error in LoL keymap keycodesTarek Soliman
2011-10-28KEYMAPPER: Improved clear buttonTarek Soliman
It uses the fancy new kImageEraser now
2011-10-28KEYMAPPER: Add tooltip text for clear buttonsTarek Soliman
2011-10-28KYRA: Remove usage of using namespace Common in the keymap codeTarek Soliman
thanks LordHoto
2011-10-28KYRA: Move kKeymapName to be inside LoLEngineTarek Soliman
Thanks LordHoto
2011-10-27KEYMAPPER: Only skip the top GUI keymap when populating the active keymapTarek Soliman
This is because the top GUI keymap is for the keymapper dialog itself. If all GUI keymaps are skipped then when inside a game with the GMM displayed and the keymapper dialog invoked, the game keymap is displayed even though it is not the active one.
2011-10-27KEYMAPPER: Make sure GuiManager only pops gui keymapsTarek Soliman
2011-10-27KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialogTarek Soliman
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name
2011-10-27KEYMAPPER: Make global keymap that is always activeTarek Soliman
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked.
2011-10-27KEYMAPPER: Added clear buttons in remap dialogTarek Soliman
This allows clearing of the assigned key for an action.
2011-10-27KEYMAPPER: Debugging and minor cleanupTarek Soliman
2011-10-27BASE: Make global keymap inheritTarek Soliman
2011-10-27KEYMAPPER: Fix showing active keymap in remap dialogTarek Soliman
2011-10-27KYRA: Cleanup game keymaps on RTLTarek Soliman
This fixes an RTL problem where the keymaps linger between same-engine games. Meaning the lol keymap shows up in kyra1
2011-10-27COMMON: Remove ascii check from KeyState::operator==Tarek Soliman
ascii is used for display and text input. Operator== shouldn't be used in those cases. Besides, it breaks the keymapper for non-ascii keys like KEYCODE_LEFT
2011-10-27KYRA: Added basic game keymap for LoLTarek Soliman
2011-10-27ENGINES: Added initKeymap() stubTarek Soliman
2011-10-27KEYMAPPER: Disable the broken auto mapping codeTarek Soliman
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-27TSAGE: Remove a debug trace erroneously left in ↵Strangerke
7d28b1a921c651eba52a997aec12fc451d09d353
2011-10-27RSAGE: BlueForce - Inside car: Rename a couple of variablesStrangerke
2011-10-27GUI: Slight formatting fix.Johannes Schickel
2011-10-27TEENAGENT: Added missing lock in music player, replaced protected with private.Vladimir Menshakov
2011-10-27TSAGE: Blue Force - Gang arrest: Fix a glitch, add some commentsStrangerke
2011-10-26TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless ↵Strangerke
error()
2011-10-26TSAGE: Blue Force- Fix bug in previous commitStrangerke
2011-10-26TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix ↵Strangerke
hang when trying to search the truck before the gang his in the police car
2011-10-26TSAGE: Bugfix for headless officers in BF Day 2 inspectionPaul Gilbert
2011-10-26TSAGE: Some bugfixes and field renaming for R2 scene 100Paul Gilbert
2011-10-26TSAGE: Bugfix for R2 to show inventory items in the user interfacePaul Gilbert
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵Paul Gilbert
2 as well
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-25ANDROID: Match versions when checking for plugins.Alyssa Milburn
2011-10-25ANDROID: Point the default savepath to external storage.Alyssa Milburn
(If that fails, fall back to a readable app-specific directory.)
2011-10-25ANDROID: Move from org.inodes.gus to org.scummvm.Alyssa Milburn
2011-10-25TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom)Strangerke
2011-10-25GUI: Fix search clear button when switching themes or resolution.Johannes Schickel
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs.
2011-10-25LAUNCHER: Fix MIDI override settingEugene Sandulenko
2011-10-25GUI: Show empty savepath as 'Default', not 'None'Eugene Sandulenko
2011-10-25LAUNCHER: Turned erase icon whiteEugene Sandulenko
2011-10-25GUI: Refactor clear buttonsEugene Sandulenko
2011-10-25GUI: Added clear button to pathsEugene Sandulenko
2011-10-25LAUNCHER: Improved clear soundfont buttonEugene Sandulenko
2011-10-25LAUNCHER: benefit from PicButton being derivative of ButtonEugene Sandulenko
2011-10-25GUI: Made PicButtonWidget derivative of ButtonWidgetEugene Sandulenko
2011-10-25LAUNCHER: Do not show clear image in classic themeEugene Sandulenko
2011-10-25TSAGE: Blue Force - Fix original bug when entering the boat with the gun ↵Strangerke
handy, day 1, with Harrison