Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-02 | Revert "KEYMAPPER: Make global keymap that is always active" | Tarek Soliman | |
This reverts commit ac85d134b31f770f27d085c0fe4c307e278c1875. | |||
2011-10-31 | KEYMAPPER: Put the gui keymap pushing/popping back in GuiManager::runLoop | Tarek Soliman | |
This because theoretically the GUI could be run without a dialog. This also fixes the situations where the GUI keymap gets popped more times than pushed. Thanks sev | |||
2011-10-30 | KYRA: Fix some copy paste error in LoL keymap keycodes | Tarek Soliman | |
2011-10-28 | KEYMAPPER: Improved clear button | Tarek Soliman | |
It uses the fancy new kImageEraser now | |||
2011-10-28 | KEYMAPPER: Add tooltip text for clear buttons | Tarek Soliman | |
2011-10-28 | KYRA: Remove usage of using namespace Common in the keymap code | Tarek Soliman | |
thanks LordHoto | |||
2011-10-28 | KYRA: Move kKeymapName to be inside LoLEngine | Tarek Soliman | |
Thanks LordHoto | |||
2011-10-27 | KEYMAPPER: Only skip the top GUI keymap when populating the active keymap | Tarek Soliman | |
This is because the top GUI keymap is for the keymapper dialog itself. If all GUI keymaps are skipped then when inside a game with the GMM displayed and the keymapper dialog invoked, the game keymap is displayed even though it is not the active one. | |||
2011-10-27 | KEYMAPPER: Make sure GuiManager only pops gui keymaps | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Skip GUI keymap when displaying active keymap in keymapper dialog | Tarek Soliman | |
This fixes a problem where opening the keymapper dialog would cause the current game keymap to be displayed as the active keymap but then changing the keymap selection back to it would cause the GUI keymap to be displayed as the active one. The GUI keymap was indeed at the top of the stack but that's not the desired effect. Also move the pushing and popping of the keymap to Dialog::Open/Close Also constantify the GUI keymap name | |||
2011-10-27 | KEYMAPPER: Make global keymap that is always active | Tarek Soliman | |
Keymapper now has a global keymap outside the active keymap stack. That global keymap is always checked after the active stack has been checked. | |||
2011-10-27 | KEYMAPPER: Added clear buttons in remap dialog | Tarek Soliman | |
This allows clearing of the assigned key for an action. | |||
2011-10-27 | KEYMAPPER: Debugging and minor cleanup | Tarek Soliman | |
2011-10-27 | BASE: Make global keymap inherit | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Fix showing active keymap in remap dialog | Tarek Soliman | |
2011-10-27 | KYRA: Cleanup game keymaps on RTL | Tarek Soliman | |
This fixes an RTL problem where the keymaps linger between same-engine games. Meaning the lol keymap shows up in kyra1 | |||
2011-10-27 | COMMON: Remove ascii check from KeyState::operator== | Tarek Soliman | |
ascii is used for display and text input. Operator== shouldn't be used in those cases. Besides, it breaks the keymapper for non-ascii keys like KEYCODE_LEFT | |||
2011-10-27 | KYRA: Added basic game keymap for LoL | Tarek Soliman | |
2011-10-27 | ENGINES: Added initKeymap() stub | Tarek Soliman | |
2011-10-27 | KEYMAPPER: Disable the broken auto mapping code | Tarek Soliman | |
2011-10-27 | TSAGE: Implemented walk regions enabling/disabling for Blue Force | Paul Gilbert | |
2011-10-27 | TSAGE: Remove a debug trace erroneously left in ↵ | Strangerke | |
7d28b1a921c651eba52a997aec12fc451d09d353 | |||
2011-10-27 | RSAGE: BlueForce - Inside car: Rename a couple of variables | Strangerke | |
2011-10-27 | GUI: Slight formatting fix. | Johannes Schickel | |
2011-10-27 | TEENAGENT: Added missing lock in music player, replaced protected with private. | Vladimir Menshakov | |
2011-10-27 | TSAGE: Blue Force - Gang arrest: Fix a glitch, add some comments | Strangerke | |
2011-10-26 | TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless ↵ | Strangerke | |
error() | |||
2011-10-26 | TSAGE: Blue Force- Fix bug in previous commit | Strangerke | |
2011-10-26 | TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix ↵ | Strangerke | |
hang when trying to search the truck before the gang his in the police car | |||
2011-10-26 | TSAGE: Bugfix for headless officers in BF Day 2 inspection | Paul Gilbert | |
2011-10-26 | TSAGE: Some bugfixes and field renaming for R2 scene 100 | Paul Gilbert | |
2011-10-26 | TSAGE: Bugfix for R2 to show inventory items in the user interface | Paul Gilbert | |
2011-10-26 | TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵ | Paul Gilbert | |
2 as well | |||
2011-10-26 | TSAGE: Added R2 _shade and _effect fields to scene objects class. | Paul Gilbert | |
2011-10-26 | SCI: Renamed GfxControls to GfxControls16 | Filippos Karapetis | |
2011-10-25 | ANDROID: Match versions when checking for plugins. | Alyssa Milburn | |
2011-10-25 | ANDROID: Point the default savepath to external storage. | Alyssa Milburn | |
(If that fails, fall back to a readable app-specific directory.) | |||
2011-10-25 | ANDROID: Move from org.inodes.gus to org.scummvm. | Alyssa Milburn | |
2011-10-25 | TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom) | Strangerke | |
2011-10-25 | GUI: Fix search clear button when switching themes or resolution. | Johannes Schickel | |
This only fixes the clear button of the launcher's search. For the other clear buttons this is would be a bit more work since they are embedded in tabs. | |||
2011-10-25 | LAUNCHER: Fix MIDI override setting | Eugene Sandulenko | |
2011-10-25 | GUI: Show empty savepath as 'Default', not 'None' | Eugene Sandulenko | |
2011-10-25 | LAUNCHER: Turned erase icon white | Eugene Sandulenko | |
2011-10-25 | GUI: Refactor clear buttons | Eugene Sandulenko | |
2011-10-25 | GUI: Added clear button to paths | Eugene Sandulenko | |
2011-10-25 | LAUNCHER: Improved clear soundfont button | Eugene Sandulenko | |
2011-10-25 | LAUNCHER: benefit from PicButton being derivative of Button | Eugene Sandulenko | |
2011-10-25 | GUI: Made PicButtonWidget derivative of ButtonWidget | Eugene Sandulenko | |
2011-10-25 | LAUNCHER: Do not show clear image in classic theme | Eugene Sandulenko | |
2011-10-25 | TSAGE: Blue Force - Fix original bug when entering the boat with the gun ↵ | Strangerke | |
handy, day 1, with Harrison |