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2004-10-06Use common PI value insteadChris Apers
svn-id: r15435
2004-10-06Updated commentChris Apers
svn-id: r15434
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-06PalmOS updateChris Apers
svn-id: r15432
2004-10-06Update tableChris Apers
svn-id: r15431
2004-10-06Use system pathChris Apers
svn-id: r15430
2004-10-06Added M_PI definitionChris Apers
svn-id: r15429
2004-10-06Not needed anymoreChris Apers
svn-id: r15428
2004-10-06FOTAQ ARM optimizationChris Apers
svn-id: r15427
2004-10-06AdjustmentsChris Apers
svn-id: r15426
2004-10-06OoopsTravis Howell
svn-id: r15425
2004-10-05Better clipping code.Travis Howell
svn-id: r15424
2004-10-05fix ending credits glitchGregory Montoir
svn-id: r15423
2004-10-05fix drawWizPolygon glitchGregory Montoir
svn-id: r15422
2004-10-05thinkerk works now.Travis Howell
svn-id: r15421
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
svn-id: r15419
2004-10-05Switch to warningTravis Howell
svn-id: r15418
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
work. svn-id: r15415
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
svn-id: r15414
2004-10-04Sort variables by their numberMax Horn
svn-id: r15413
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
svn-id: r15412
2004-10-04cleanupMax Horn
svn-id: r15411
2004-10-04Rename var and enable in COMI.Travis Howell
svn-id: r15410
2004-10-04Ooops, got reverted.Travis Howell
svn-id: r15409
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
svn-id: r15408
2004-10-04Add warningTravis Howell
svn-id: r15407
2004-10-04COMI stores room transparency in RMHD.Travis Howell
Minor cleanup. svn-id: r15406
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-10-04Add some HE99 varsTravis Howell
Rename opcodes svn-id: r15403
2004-10-04Rename opcodeTravis Howell
svn-id: r15402
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
svn-id: r15401
2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
svn-id: r15398
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when ↵Gregory Montoir
the cutaway is cancelled svn-id: r15397
2004-10-03cleanupGregory Montoir
svn-id: r15396
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
if the box's width or height is zero or less. svn-id: r15394
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
* The frame pointer is updated. This won't make any difference since we don't actually *use* the frame pointer yet. * Return values from script functions are handled like in the original now, i.e. the function sets thread->retVal and lets the call instruction push it onto the stack. (There are two call instructions, one that handles return values and one that doesn't, so the script function doesn't know if it should push or not.) * Script return values are handled. None of this makes any noticeable difference to the ITE intro. svn-id: r15393
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Too many semicolonsMax Horn
svn-id: r15390
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03OoopsTravis Howell
svn-id: r15387
2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386