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2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
svn-id: r15485
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
to fix the script "static" area, though. In addition, initialise a few variables, and test for NULL-ness of a few pointers. This fixes a few crashes I saw with yesterday's CVS snapshot. There's still an unexpected scene change in the intro (I think it triggers on Rhene walking too close to the exit), but at least it no longer crashes. svn-id: r15484
2004-10-09No longer startMusicTravis Howell
svn-id: r15483
2004-10-09Added methods to access charset x/y offs values (though those seem to be all ↵Max Horn
0 in COMI) svn-id: r15482
2004-10-09This makes no sense here...Max Horn
svn-id: r15481
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that ↵Max Horn
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479
2004-10-08wizImageOps updateGregory Montoir
svn-id: r15478
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ↵Gregory Montoir
efficient... svn-id: r15477
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-08fix bug #1042931. This version of comidemo doesn't have the videos. In this ↵Gregory Montoir
case, SmushPlayer::play() returns immediately without calling init(). Thus, if init() is not called, we shouldn't call release() at all. svn-id: r15475
2004-10-08more math opcodesGregory Montoir
svn-id: r15474
2004-10-08Prevent double slash in pathChris Apers
svn-id: r15473
2004-10-08Use compile.h as prefix fileChris Apers
svn-id: r15472
2004-10-08True assert functionChris Apers
svn-id: r15471
2004-10-08Fixed pathChris Apers
svn-id: r15470
2004-10-08CleanupTravis Howell
svn-id: r15469
2004-10-08Partial inventory fix for HE games.Travis Howell
svn-id: r15468
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
svn-id: r15467
2004-10-08Match opcode names with SCUMM8.Travis Howell
svn-id: r15466
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
svn-id: r15465
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15464
2004-10-08Small correctionTravis Howell
Ensure object exists, before pushing data. svn-id: r15463
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462
2004-10-08Unfortunately still not perfectTravis Howell
svn-id: r15461
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
svn-id: r15459
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
svn-id: r15458
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
svn-id: r15457
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its ↵Max Horn
semi-broken for smooth scrolling games; if at all, it should be replaced by a proper debugger command svn-id: r15454
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
svn-id: r15453
2004-10-07Fix doxygen warningMax Horn
svn-id: r15452
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
svn-id: r15451
2004-10-07updatedPaweł Kołodziejski
svn-id: r15450
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ↵Max Horn
(were visible with the inventory in The Dig) svn-id: r15449
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-10-07Adjusted come commentsMax Horn
svn-id: r15447
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
svn-id: r15446
2004-10-07Correct values.Travis Howell
svn-id: r15445
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
svn-id: r15444
2004-10-07Force ARM in direct modeChris Apers
svn-id: r15443
2004-10-07Pointer correctionTravis Howell
svn-id: r15442
2004-10-06Fix bug reported by salty-horse. When list is so short so it fitsEugene Sandulenko
one page, list position gets negative values. This never was triggered until lastselectedgame config file key was introduced. svn-id: r15441
2004-10-06Fixed Builder sub-projectChris Apers
svn-id: r15440
2004-10-06Updated with new filesChris Apers
svn-id: r15439
2004-10-06Forgot this oneChris Apers
svn-id: r15438
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436