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2011-08-08SCUMM: Update stub in arrayOps for Moonbase Commander.Travis Howell
2011-08-08SCUMM: Add sprite code difference in Moonbase Commander.Travis Howell
2011-08-08SCUMM: Fix endian issue in captureWizPolygon.Travis Howell
2011-08-07MOHAWK: Add specific cursor handling for Myst demoBastien Bouclet
2011-08-07MOHAWK: Leaving from the slides should go to the information screens in Myst ↵Bastien Bouclet
Demo.
2011-08-07MOHAWK: Disable zip mode in Myst demoBastien Bouclet
2011-08-07SCUMM: Further clean up of the CMS code.Johannes Schickel
2011-08-07SCUMM: Clean up CMS code some more.Johannes Schickel
2011-08-07SCUMM: Mark some overwritten methods as virtual.Johannes Schickel
2011-08-07SCUMM: Cleanup CMS code a bit.Johannes Schickel
2011-08-07GRAPHICS: Slight formatting fix.Johannes Schickel
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07ALL: Use Graphics::skipThumbnail() where appropriate.Christoph Mallon
2011-08-07AUDIO: Simplify iterating backwards over an array.Christoph Mallon
2011-08-07KYRA: Simplify initializing a buffer with a string.Christoph Mallon
2011-08-07COMMON: Replace x + ARRAYSIZE(x) by the simpler ARRAYEND(x).Christoph Mallon
2011-08-07AUDIO: Simplify complicated loop condition.Christoph Mallon
- The loop is exited with break; when stream gets assigned, so stream == NULL is always true. - When iterating using the length of an array a terminator element is unnecessary.
2011-08-07COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵Christoph Mallon
of a dispose flag.
2011-08-07COMMON: Remove implicit conversion from ScopedPtr<T> to T*.Christoph Mallon
2011-08-07PSP: Pass the stream as reference to PngLoader.Christoph Mallon
2011-08-07TEENAGENT: Pass streams as references.Christoph Mallon
2011-08-07SCI: Simplify allocation of ResourceManager.Christoph Mallon
2011-08-07SCI: Remove unnecessary cast.Christoph Mallon
2011-08-07AGOS: Correct off-by-one error in range check for setting the debug level.Christoph Mallon
2011-08-07AGOS: Replace if-cascade by switch.Christoph Mallon
2011-08-07CRUISE: Replace casts and offset calculations for memory debugger by a ↵Christoph Mallon
simple struct.
2011-08-07TSAGE: Reduce scope of variable.Christoph Mallon
2011-08-07COMMON: Make constants actually const.Christoph Mallon
2011-08-07AUDIO: #define OV_EXCLUDE_STATIC_CALLBACKS to not get unnecessary static ↵Christoph Mallon
data, which causes warnings.
2011-08-07COMMON: Correct error message.Christoph Mallon
The message displays bytes, but capacity is the count of objects, so multiply by their size.
2011-08-07COMMON: Use correct format specifier.Christoph Mallon
2011-08-07COMMON: Remove superfluous Common:: qualifiers.Christoph Mallon
2011-08-07COMMON: Use ScopedPtr<> to simplify resource management.Christoph Mallon
2011-08-07COMMON: Simplify initialization of z_stream struct.Christoph Mallon
2011-08-07TSAGE: Implemented title screen of Blue ForcePaul Gilbert
2011-08-07SWORD25: Make sure that id is always initialized in playSoundEx()Filippos Karapetis
2011-08-07TINSEL: Use SAVEGAME_ID when getting savegame info, if a VM is instantiatedFilippos Karapetis
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-08-07JANITORIAL: Add missing NL at EOF.Christoph Mallon
2011-08-07TINSEL: Fixed deleting saved games from the launcher (bug #3387551)Filippos Karapetis
2011-08-07TSAGE: Changed game Id from 'ring' to 'ringworld'Paul Gilbert
This should help avoid name conflicts in the future with the Ring engine
2011-08-06ENGINES: Use the new taskbar error notification methods in the engines ↵Littleboy
defaultErrorHandler()
2011-08-06BACKENDS: Implement notifyError() and clearError() for Win32TaskbarManagerLittleboy
2011-08-06COMMON: Add notifyError() and clearError() to the TaskbarManager, used to ↵Littleboy
notify the user that an error happened through the taskbar icon
2011-08-06OSYSTEM: Mention that our OSystem graphics API is not thread safe.Johannes Schickel
Based on f621f6a5059ec619ae9ea1045548e62a27e99ab4 and the fact that our OpenGL based backends do not (and sometimes cannot easily) implement it in a thread safe manner.
2011-08-06COMMON: Change param type of processDelayMillis to fix build.Alyssa Milburn
2011-08-06TSAGE: Remove incorrect endian-specific read in audio code.Alyssa Milburn
2011-08-06COMMON: Corrected Previous Commit.D G Turner
Common::String class is in common/str.h, not string.h...
2011-08-06COMMON: Fix Missing Dependency In Timer Header.D G Turner
This should fix the PSP build.
2011-08-06SDL: Don't rely on SDL keycodes and OSystem keycodes being the same.Bastien Bouclet
SDL 1.3 shuffles keycodes around ...