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author | Johannes Schickel | 2011-08-06 18:53:21 +0200 |
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committer | Johannes Schickel | 2011-08-06 18:55:32 +0200 |
commit | bcd07d35bb0c5307dfb0864afa3586deba96132c (patch) | |
tree | 65d1b7440dbf19def3360033fd213c8df8f7bff4 | |
parent | df3bc62a3a3e5e69c43301ffba1dab120c2e34c2 (diff) | |
download | scummvm-rg350-bcd07d35bb0c5307dfb0864afa3586deba96132c.tar.gz scummvm-rg350-bcd07d35bb0c5307dfb0864afa3586deba96132c.tar.bz2 scummvm-rg350-bcd07d35bb0c5307dfb0864afa3586deba96132c.zip |
OSYSTEM: Mention that our OSystem graphics API is not thread safe.
Based on f621f6a5059ec619ae9ea1045548e62a27e99ab4 and the fact that our OpenGL
based backends do not (and sometimes cannot easily) implement it in a thread
safe manner.
-rw-r--r-- | common/system.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/common/system.h b/common/system.h index 600778d8e1..413fe326a7 100644 --- a/common/system.h +++ b/common/system.h @@ -403,6 +403,11 @@ public: * factor 2x, too, just like the game graphics. But if it has a * cursorTargetScale of 2, then it shouldn't be scaled again by * the game graphics scaler. + * + * On a note for OSystem users here. We do not require our graphics + * to be thread safe and in fact most/all backends using OpenGL are + * not. So do *not* try to call any of these functions from a timer + * and/or audio callback (like readBuffer of AudioStreams). */ //@{ |