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2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-02TSAGE: Fix for same voice line getting repeated for some Scan Ops messagesPaul Gilbert
2014-02-02HOPKINS: Mention Gore Mode GUI option in the NEWS fileStrangerke
2014-02-02HOPKINS: Initialize censorship based on per-engine GUI option instead of ↵Strangerke
optional text flag
2014-02-02HOPKINS: Fix censorship issue introduced in ↵Strangerke
a11f579a3f1690cf55c5402b8453fbaef6dd16fb
2014-02-02FULLPIPE: Implement scene27_updateCursor()Eugene Sandulenko
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-02-02MORTEVIELLE: Little refactoring in fctLook()Strangerke
2014-02-02HOPKINS: Fix bug #6511 - Add detection to Polish full version of the gameStrangerke
2014-02-02AVALANCHE: Fix a couple of missing initializations in the ghost roomStrangerke
2014-02-01FULLPIPE: Implement openHelp(). This completes the help screenEugene Sandulenko
2014-02-01FULLPIPE: Implement ModalHelp::launch()Eugene Sandulenko
2014-02-01FULLPIPE: More code to ModalHelpEugene Sandulenko
2014-02-01FULLPIPE: Starter ModalHelp implementationEugene Sandulenko
2014-02-01FULLPIPE: Fix stupid error with wrong identifier. CID 1166823Eugene Sandulenko
2014-02-01FULLPIPE: Check for potential null dereference. Matches originalEugene Sandulenko
2014-02-01TSAGE: Fix for voice playback never calling it's end action when finishedPaul Gilbert
2014-02-01TSAGE: R2R - Get rid of some magic values, fix an unnoticed bugStrangerke
2014-02-01FULLPIPE: Added more modal stubsEugene Sandulenko
2014-02-01FULLPIPE: Fix cursor drawing on the edgesEugene Sandulenko
2014-02-01FULLPIPE: Implement Inventory2::removeItem2()Eugene Sandulenko
2014-02-01FULLPIPE: Implement inventory class destructorsEugene Sandulenko
2014-02-01FULLPIPE: Implement lift_hoverButton(). This completes the lift.Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_openLift()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_walkAndGo()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_closedoorSeq()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_animateButton()Eugene Sandulenko
2014-02-01FULLPIPE: More work on MGM::genMovement()Eugene Sandulenko
2014-02-01FULLPIPE: MGM::genMovement() improvementsEugene Sandulenko
2014-02-01FULLPIPE: Firther simplification in MGM::genMovement()Eugene Sandulenko
2014-02-01FULLPIPE: Some more work on MGM::genMovement()Eugene Sandulenko
2014-02-01TSAGE - R2R: Fix bug #6503 (part 2) - The original game have swapped ↵Strangerke
messages for passive short scan geographical and astronomical
2014-01-31FULLPIPE: Further work on MGM::genMovement()Eugene Sandulenko
2014-01-31FULLPIPE: More work on MGM::genMovement()Eugene Sandulenko
2014-01-31FULLPIPE: Started work on MGM::genMovement()Eugene Sandulenko
2014-01-31GOB: Correct the language field for CroustibatSven Hesse
2014-01-31GOB: Add a game type and detection table for CroustibatSven Hesse
2014-01-31GOB: Move getTotTextItemPart() from Inter_v3 to Inter_v2Sven Hesse
2014-01-30SCI: Remove LSL1 Spanish hack (to SCI1 MIDDLE)Martin Kiewitz
fixes transitions not working properly (and possibly other stuff), hack was added because of bug #5219, strangely none of it occurs anymore
2014-01-30FULLPIPE: Implement lift_checkButton()Eugene Sandulenko
2014-01-30AVALANCHE: Add Ghostroom's skeleton.uruk
2014-01-30TSAGE: R2R - Fix bug #6504 - Crash when deciding to attack right after the ↵Strangerke
ARM scan
2014-01-29TSAGE: R2R - Fix default cursor when switching charactersStrangerke
2014-01-29TSAGE: R2R - Fix level animation in dish control panelStrangerke
2014-01-29FULLPIPE: Implement MessageQueue::activateExCommandsByKind()Eugene Sandulenko
2014-01-29FULLPIPE: Implement lift_exitSeq()Eugene Sandulenko
2014-01-29SCI: fix typo in getSciLanguageString CID 1003556Martin Kiewitz