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2010-07-23OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551. Alejandro Marzini
2010-07-22OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.Alejandro Marzini
2010-07-20Fix warning about float->int conversionMax Horn
2010-07-20Change CHECK_GL_ERROR to not take a 'call statement' as parameterMax Horn
2010-07-20OPENGL: Implement fullscreen mode.Alejandro Marzini
2010-07-20OPENGL: Fix SDL OpenGL context not resizing well on Linux.Alejandro Marzini
2010-07-19OPENGL: Fix adjustment of mouse coordinates when screen is resized and scaled.Alejandro Marzini
2010-07-19OPENGL: Add basic scaler handle.Alejandro Marzini
2010-07-19SDL: Hack to handle special SDL events.Alejandro Marzini
2010-07-19OPENGL: Fix issue when GFX changes.Alejandro Marzini
2010-07-19OPENGL: Fix palette issues.Alejandro Marzini
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
2010-07-18Improved cursor drawing.Alejandro Marzini
2010-07-16Added basic cursor drawing.Alejandro Marzini
2010-07-16change post-increment to pre-increment in return value of nextHighest2(), as ...Joost Peters
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
2010-07-15Fixed header for OS X, and added OpenGL feature to configure script. (Patch b...Alejandro Marzini
2010-07-15Optimized nextHigher2.Alejandro Marzini
2010-07-15Fixed problem with OpenGL headers and windows.Alejandro Marzini
2010-07-15Fixed doing OpenGL calls before a graphical context was created.Alejandro Marzini
2010-07-15Replaced nextHigher2, so CHAR_BIT define is not needed.Alejandro Marzini
2010-07-15Silence gcc warnings.Matthew Hoops
2010-07-15Fixed compile error.Alejandro Marzini
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an EventObserv...Alejandro Marzini
2010-07-13Check if USE_OPENGL is defined for compiling OpenGL code.Alejandro Marzini
2010-07-13Added OpenGL feature to Create MSVC tool.Alejandro Marzini
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
2010-07-12SCI: Move breakpoint checks into SciEngine methodsMax Horn
2010-07-12SCI: Turn global object g_debugState into SciEngine member varMax Horn
2010-07-12Get rid of yet another global object with constructorMax Horn
2010-07-12TINSEL: Replace global object s_rectList by a TinselEngine member varMax Horn
2010-07-12SDL: Tweak OSystem_SDL::detectSupportedFormats a bitMax Horn
2010-07-12SDL: Overhaul OSystem_SDL::getSupportedFormatsMax Horn
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz
2010-07-12Some documentation fixes.Johannes Schickel
2010-07-12SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep workaro...Martin Kiewitz
2010-07-12SCI: added TODO for saved gamesMartin Kiewitz
2010-07-12SCI: fixing typoMartin Kiewitz
2010-07-12SCI: adding kUnLoad workaround for lsl6 (during end kUnLoad is called with ad...Martin Kiewitz
2010-07-12Whops. Also now properly add Matteo's nickname to our credits.Johannes Schickel
2010-07-12Properly add Matteo Angelino to our credits for his Italian translation.Johannes Schickel
2010-07-12Consistently use "MT-32" as short name of the Roland MT-32 in our GUI and cre...Johannes Schickel
2010-07-12SCI: adding workaround for signature mismatch when giving merrily the key to ...Martin Kiewitz
2010-07-12SCI: adding uninitialized workaround for lsl6Martin Kiewitz
2010-07-12SCI: Fix warningMax Horn
2010-07-12SCI: Remove dead codeMax Horn
2010-07-12SCI: adding another restore workaround for lsl6Martin Kiewitz
2010-07-12SCI: added another workaround for lsl6 kGraph(restoreBox)Martin Kiewitz
2010-07-12SCI: add workaround for lsl6 restore issue (needs to get further investigated...Martin Kiewitz
2010-07-12SCI: adding 3 uninitialized temp workarounds for kq6 - found and created by C...Martin Kiewitz