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2013-11-09PARALLACTION: Initialize class. CID 1002721Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variable. CID 1002715Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002708Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class variables. CID 1002707Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002706Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002705Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002703Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002702Eugene Sandulenko
2013-11-09PARALLACTION: Initialize class. CID 1002701Eugene Sandulenko
2013-11-09DREAMWEB: Initialize struct contents. CID 1003402Eugene Sandulenko
2013-11-09DRASCULA: More variables initialized. CID 1003403Eugene Sandulenko
2013-11-09TOUCHE: Initialize more variables. CID 1002423Eugene Sandulenko
2013-11-08TSAGE: Renamed globals used by R2R duct maze laser panelsPaul Gilbert
2013-11-08TSAGE: Rename of globals used by R2R scene 700Paul Gilbert
2013-11-08TSAGE: Converted R2R scene 700 globals to constantsPaul Gilbert
2013-11-08TSAGE: Removed un-needed mouse boundary rects from GlobalsPaul Gilbert
2013-11-08TSAGE: Rename remaining static arrays used in R2R scene 1550Paul Gilbert
2013-11-09TSAGE: R2R - Start work on scene 3600Strangerke
2013-11-09TSAGE: R2R: renaming in scene 3500Strangerke
2013-11-09TSAGE: More work on scene 3500. This breaks savegame compatibility in this sc...Strangerke
2013-11-09FULLPIPE: More work on MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-08TSAGE: R2R - More renaming and refactoring in scene 3500. Still WIP.Strangerke
2013-11-08TSAGE: Further renamings for R2R scene 1550Paul Gilbert
2013-11-08WINTERMUTE: Move the isAscii() string changing code to another functionFilippos Karapetis
2013-11-08WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII stringsFilippos Karapetis
2013-11-08TSAGE: Some more rework on scene 3500Strangerke
2013-11-08TSAGE: More rework on scene 3500Strangerke
2013-11-07Merge pull request #396 from JenniBee/md5sEinar Johan Trøan Sømåen
2013-11-07TSAGE: Further renaming of R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Further work on dish tower in R2R scene 1550Paul Gilbert
2013-11-07FULLPIPE: Started implementing MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-07TSAGE: R2R - Some refactoring and renaming in scene 3500Strangerke
2013-11-07TSAGE: Cleanup of dish controls window in R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1580Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1625Paul Gilbert
2013-11-07TSAGE: Further renaming and removal of redundant code in R2R rim scenePaul Gilbert
2013-11-07WINTERMUTE: Add the keycode for the ESC keyFilippos Karapetis
2013-11-07TSAGE: R2R - WIP more renaming in scene 3500Strangerke
2013-11-07TSAGE: R2R - Fix bug introduced in 114b3df91e011a75862e3e25748e5558d1dc3049Strangerke
2013-11-06TSAGE: Renamings for R2R RimPaul Gilbert
2013-11-06TSAGE: Renamings and display fix for R2R rim maintainence carPaul Gilbert
2013-11-07TSAGE: R2R - WIP renaming in scene 3500Strangerke
2013-11-06FULLPIPE: Implement ModalIntro destructorEugene Sandulenko
2013-11-06FULLPIPE: Implement another Movement class copy constructor.Eugene Sandulenko
2013-11-06WINTERMUTE: Adding detection for more games.JenniBee
2013-11-06COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't setFilippos Karapetis
2013-11-05TSAGE: Renamings for R2R Rim lift exteriorPaul Gilbert
2013-11-05TSAGE: Renamings for R2R Rim lift interiorPaul Gilbert
2013-11-06TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 3285Strangerke