Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-17 | ACCESS: Handle differences in CD vs Floppy establishment text offsets | Paul Gilbert | |
2016-01-17 | ACCESS: Fix fading in screen after cancelling Inventory screen | Paul Gilbert | |
2016-01-17 | ACCESS: Show correct chapter start establishment text | Paul Gilbert | |
2016-01-17 | MADS: Fix call to play speech in generateMessage | Paul Gilbert | |
2016-01-16 | MADS: Preliminary converstation message generation | Paul Gilbert | |
2016-01-17 | BASE: Initialize default GUI option values before engine instantiation. | Johannes Schickel | |
This fixes engines (like AGI) which query the configuration options inside their constructor. | |||
2016-01-16 | MADS: Properly name popup fields in conversation class | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation set node script opcode | Paul Gilbert | |
2016-01-15 | MADS: Implement conversation message opcode | Paul Gilbert | |
2016-01-15 | MADS: Fix loading conversation conditionals data | Paul Gilbert | |
2016-01-15 | MADS: Implement more conversation script opcodes | Paul Gilbert | |
2016-01-15 | SCI: Do not map SetScroll twice | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-15 | SCI: Indent comment properly. | Johannes Schickel | |
2016-01-15 | MADS: Implement conversation conditionals evaluation | Paul Gilbert | |
2016-01-15 | SCI3: Add comment re new function | Lars Skovlund | |
2016-01-15 | SCI: Add an initial implementation of kStringTrim | Filippos Karapetis | |
Thanks to lskovlun for his help | |||
2016-01-15 | SCI: Use the actual segment in the segment manager for SCI3 games | Filippos Karapetis | |
2016-01-15 | SCI: Add a hack in music init for MUMG Deluxe, so that it starts | Filippos Karapetis | |
2016-01-15 | SCI: Allow null references to kStringGetData, for Torin's Passage | Filippos Karapetis | |
Added a TODO for rhis, for now | |||
2016-01-15 | SCI: Fix usage of override functions and silence a warning | Filippos Karapetis | |
2016-01-15 | Merge pull request #649 from csnover/sci32-kPalette | Filippos Karapetis | |
SCI32: kPalVary, kPalette fade support, kPalette findColor support, improvements to game time management | |||
2016-01-14 | SCI: Minor clean-ups to comments and null pointer values | Colin Snover | |
2016-01-14 | SCI: Implement SCI32 kPalette findColor and matchColor | Colin Snover | |
It seems that findColor is used only by kPalette, and matchColor is used only by Remap. | |||
2016-01-14 | SCI: fix kernelCoordinateToPriority | Martin Kiewitz | |
do not check _priorityTop. Sierra never did it (I checked all sorts of SCI versions, kq4 early, kq5, kq6, etc.) and checking it will cause at least a priority issue in lsl2 in room 54 (airplane that is taking off will be drawn using priority 1 instead of 0) | |||
2016-01-14 | SCI: Use tick-based timing more consistently | Colin Snover | |
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine. | |||
2016-01-14 | SCI: Implement SCI32 kPalVary and kPalette setFade | Colin Snover | |
This also fixes kPalCycle signatures to be more accurate. | |||
2016-01-14 | SCI: Add kPalMorph stub | Colin Snover | |
2016-01-14 | SCI: Fix bad spacing in kernel tables | Colin Snover | |
2016-01-14 | LAB: Remove superfluous calls to updateEvents() | Filippos Karapetis | |
These are leftovers, as updateEvents() was called to fill in the music buffer | |||
2016-01-14 | LAB: Better separation of the event and interface code | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly | |||
2016-01-14 | LAB: Read the header of DIFF files when opening them | Filippos Karapetis | |
2016-01-14 | LAB: Call checkRoomMusic() when changing a room | Filippos Karapetis | |
2016-01-14 | LAB: Use the sample speed value instead of a define for game music | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the event loops of special game screens | Filippos Karapetis | |
2016-01-14 | LAB: Move frame waiting outside setAmigaPal() | Filippos Karapetis | |
2016-01-14 | LAB: Fix accidental change to code style | Filippos Karapetis | |
2016-01-14 | LAB: Hide the mouse cursor while fading when closing the map | Filippos Karapetis | |
2016-01-14 | LAB: Properly update the screen in monitors | Filippos Karapetis | |
2016-01-14 | LAB: Rename doCloseup() to reflect its actual purpose | Filippos Karapetis | |
2016-01-14 | LAB: Get rid of setDirection() | Filippos Karapetis | |
A leftover from code restructuring | |||
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-14 | LAB: Cleanup and reorder the music code | Filippos Karapetis | |
2016-01-14 | LAB: Move music reset code into a separate function | Filippos Karapetis | |
2016-01-14 | LAB: The parameter of doMap() isn't needed | Filippos Karapetis | |
2016-01-14 | SCUMM: Fix Russian Zak | Eugene Sandulenko | |
2016-01-13 | MOHAWK: Fix the getter for Channelwood's var 32 | Bastien Bouclet | |