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2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-17BASE: Initialize default GUI option values before engine instantiation.Johannes Schickel
This fixes engines (like AGI) which query the configuration options inside their constructor.
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15SCI: Do not map SetScroll twiceFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-15SCI: Indent comment properly.Johannes Schickel
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-15SCI3: Add comment re new functionLars Skovlund
2016-01-15SCI: Add an initial implementation of kStringTrimFilippos Karapetis
Thanks to lskovlun for his help
2016-01-15SCI: Use the actual segment in the segment manager for SCI3 gamesFilippos Karapetis
2016-01-15SCI: Add a hack in music init for MUMG Deluxe, so that it startsFilippos Karapetis
2016-01-15SCI: Allow null references to kStringGetData, for Torin's PassageFilippos Karapetis
Added a TODO for rhis, for now
2016-01-15SCI: Fix usage of override functions and silence a warningFilippos Karapetis
2016-01-15Merge pull request #649 from csnover/sci32-kPaletteFilippos Karapetis
SCI32: kPalVary, kPalette fade support, kPalette findColor support, improvements to game time management
2016-01-14SCI: Minor clean-ups to comments and null pointer valuesColin Snover
2016-01-14SCI: Implement SCI32 kPalette findColor and matchColorColin Snover
It seems that findColor is used only by kPalette, and matchColor is used only by Remap.
2016-01-14SCI: fix kernelCoordinateToPriorityMartin Kiewitz
do not check _priorityTop. Sierra never did it (I checked all sorts of SCI versions, kq4 early, kq5, kq6, etc.) and checking it will cause at least a priority issue in lsl2 in room 54 (airplane that is taking off will be drawn using priority 1 instead of 0)
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine.
2016-01-14SCI: Implement SCI32 kPalVary and kPalette setFadeColin Snover
This also fixes kPalCycle signatures to be more accurate.
2016-01-14SCI: Add kPalMorph stubColin Snover
2016-01-14SCI: Fix bad spacing in kernel tablesColin Snover
2016-01-14LAB: Remove superfluous calls to updateEvents()Filippos Karapetis
These are leftovers, as updateEvents() was called to fill in the music buffer
2016-01-14LAB: Better separation of the event and interface codeFilippos Karapetis
2016-01-14LAB: Clean up the trial warning handling codeFilippos Karapetis
2016-01-14LAB: Allow the game to be launched from the GAME folderFilippos Karapetis
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly
2016-01-14LAB: Read the header of DIFF files when opening themFilippos Karapetis
2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Clean up the event loops of special game screensFilippos Karapetis
2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
A leftover from code restructuring
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
This helps to distinguish them from the LabEngine variables
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-14SCUMM: Fix Russian ZakEugene Sandulenko
2016-01-13MOHAWK: Fix the getter for Channelwood's var 32Bastien Bouclet