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2006-03-01Cleaned up updateCallback36() and renamed it setVibratoDepth().Torbjörn Andersson
svn-id: r20985
2006-03-01Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like theTorbjörn Andersson
_unkOutputByte2 variable is there to keep track of the current value of the BD register (AM Depth / Vibrato Depth / Rhythm) svn-id: r20984
2006-03-01Minor cleanup and comments.Torbjörn Andersson
svn-id: r20983
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is ↵Travis Howell
different in some games svn-id: r20982
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
svn-id: r20980
2006-03-01Update string array table for SCUMM7Travis Howell
svn-id: r20979
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And ↵Travis Howell
limit the workaround to specific game. svn-id: r20976
2006-02-28updated some bugs/issues comments and removed wrong 'FIXME' markers.Gregory Montoir
svn-id: r20975
2006-02-28Update buildfiles with CINE settingsLars Persson
svn-id: r20974
2006-02-28Added lock() and unlock() again to readBuffer.Johannes Schickel
Implemented stateCallback1_1. Fix some small bugs here and there (can't say what the fixed but it should be correct now) Also set's the correct timer call value (with the other the music was too fast) svn-id: r20973
2006-02-28Added some basic comments, along with some very, very minor cleanup.Torbjörn Andersson
svn-id: r20972
2006-02-28Removed unnecessary line.Torbjörn Andersson
svn-id: r20971
2006-02-28This may be needless paranoia, but I always get nervous about order ofTorbjörn Andersson
evaluation when there are multiple side-effects on the same variable (in this case the internal state modified by va_arg()) in the same expression. So let's just humor me and do the va_arg() calls one at a time. svn-id: r20970
2006-02-28These zakTowns specific changes aren't explained and don't match original ↵Travis Howell
code. If problems still occur, add bug reports with details. svn-id: r20967
2006-02-28Typo.Travis Howell
svn-id: r20966
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
svn-id: r20965
2006-02-27Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).Johannes Schickel
svn-id: r20964
2006-02-27Typo.Travis Howell
svn-id: r20963
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to ↵Travis Howell
script bugs. SO_WAIT_FOR_TURN is never used by FT r COMI either, so remove game check. svn-id: r20962
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel
It needs some checks since it doesn't work correctly in every case at the moment. svn-id: r20960
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it ↵Gregory Montoir
specific to TheDig svn-id: r20959
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter ↵Gregory Montoir
didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. svn-id: r20958
2006-02-27cleanupGregory Montoir
svn-id: r20957
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
svn-id: r20956
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
svn-id: r20955
2006-02-27Added CINE and LURE to build informationLars Persson
svn-id: r20954
2006-02-27Fixed compilation.Torbjörn Andersson
svn-id: r20953
2006-02-27SysEx data now passed around with const pointers. Permits simplification of ↵Jamieson Christian
some SysEx client code. Testing on Windows. Developers on other platforms, please verify integrity of music handling in your respective MidiDrivers. svn-id: r20952
2006-02-27clear ALSA event structure before useWillem Jan Palenstijn
svn-id: r20951
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the ↵Jamieson Christian
runtime-selectable DEBUG_IMUSE category. svn-id: r20950
2006-02-26CleanupMax Horn
svn-id: r20949
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
svn-id: r20948
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
svn-id: r20947
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ ↵Jamieson Christian
project, for proper theme handling. svn-id: r20946
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm ↵Jamieson Christian
and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files. svn-id: r20941
2006-02-26Added scumm/plugin.cpp and .h filesChris Apers
svn-id: r20939
2006-02-26PalmOS project file. Everything is now up to dateChris Apers
svn-id: r20938
2006-02-26Fixed headerChris Apers
svn-id: r20937
2006-02-26Fixed compilation, this is a 68k part only and will be updated as soon as ↵Chris Apers
the 68k backend is ready svn-id: r20935
2006-02-26New files including moved getFeatures and VG helperChris Apers
svn-id: r20934
2006-02-26Updated with lastest changes to the launcherChris Apers
svn-id: r20933
2006-02-26New modules resourcesChris Apers
svn-id: r20932
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20931
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20930
2006-02-26Obsolete, this is an old file previously used with 68k+ARM versionChris Apers
svn-id: r20929
2006-02-26Move launcher files to a new folderChris Apers
svn-id: r20928
2006-02-26Fixed compilation, ByteSwap not found because endianutils was removed from ↵Chris Apers
pace.h svn-id: r20927
2006-02-26This file has been renamedChris Apers
svn-id: r20926
2006-02-26Gather prefix files to a new directory and rename ARM prefix filesChris Apers
svn-id: r20925
2006-02-26Gather prefix files to a new directory, rename 68k prefix filesChris Apers
svn-id: r20924