Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-17 | COMPOSER: Implement kFuncLoadData. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Some processAnimFrame improvements. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Various additions/improvements to sprite/mouse code. | Alyssa Milburn | |
2011-07-17 | DOCS: Remove executable flag on (translated ) doc files. | Johannes Schickel | |
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-07-17 | COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites). | Alyssa Milburn | |
2011-07-17 | DREAMWEB: The generator includes a file for custom structs and a file for ↵ | Bertrand Augereau | |
custom function definitions It also generates C++ symbols for asm proc addresses | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | COMPOSER: Try handling keyDown event. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc tweaks/fixes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy). | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc sprite changes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Clear audio on new page. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Improve stopping anims. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Fix z-ordering (properly, this time). | Alyssa Milburn | |
2011-07-16 | COMPOSER: Implement the rest of the script opcodes. | Alyssa Milburn | |
2011-07-16 | DREAMWEB: Clarify a comment in my previous commit slightly. | eriktorbjorn | |
2011-07-16 | DREAMWEB: Rewrote lockmon() to fix pausing/unpausing | eriktorbjorn | |
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input. | |||
2011-07-16 | COMPOSER: Don't complain about on-time animation ending. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Don't die on missing/bad anims. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Handle loading/unloading pages properly. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Fix z-ordering issues. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Always handle multiple resource entries in pipes. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Decompress sprites at load time. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Fix removeSprite behaviour. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Stub remaining script function calls. | Alyssa Milburn | |
2011-07-15 | BUILD: Include localized readmes into win32 package | Eugene Sandulenko | |
2011-07-15 | DOCS: move translated readmes one level up | Eugene Sandulenko | |
2011-07-15 | DOCS: Remove obsolete HE-related file lists | Eugene Sandulenko | |
2011-07-15 | COMPOSER: Detect 'Liam Finds a Story' and the bundled demos. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Handle single-directory games. | Alyssa Milburn | |
2011-07-15 | COMPOSER: Don't read off the end of pipes. | Alyssa Milburn | |
2011-07-15 | WINCE: Change default values for "FM_high_quality" & "high_sample_rate" | CeRiAl | |
Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough. | |||
2011-07-15 | COMPOSER: Detect Gregory and the Hot Air Balloon. | Alyssa Milburn | |
2011-07-14 | COMPOSER: Manage/render sprites. | Alyssa Milburn | |
2011-07-14 | COMPOSER: Add a first attempt at an engine. | Alyssa Milburn | |
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | SCI: Restore deleted LSL6 workaround for crash on loading | Willem Jan Palenstijn | |
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329. | |||
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix spelling of 'Mac OS X' | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on case-sensitive Mac OS X | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix a typo | Matthew Hoops | |
2011-07-13 | BACKENDS: Remove unneeded define check | Matthew Hoops | |
2011-07-13 | BACKENDS: Rename appMenu_osx.* to appmenu_osx.* | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on Mac OS X without translation support | Matthew Hoops | |