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2011-07-17COMPOSER: Implement kFuncLoadData.Alyssa Milburn
2011-07-17COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions.Alyssa Milburn
2011-07-17COMPOSER: Some processAnimFrame improvements.Alyssa Milburn
2011-07-17COMPOSER: Various additions/improvements to sprite/mouse code.Alyssa Milburn
2011-07-17DOCS: Remove executable flag on (translated ) doc files.Johannes Schickel
2011-07-17DC: Directory handling fixesMarcus Comstedt
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway.
2011-07-17COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites).Alyssa Milburn
2011-07-17DREAMWEB: The generator includes a file for custom structs and a file for ↵Bertrand Augereau
custom function definitions It also generates C++ symbols for asm proc addresses
2011-07-17SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.Johannes Schickel
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4.
2011-07-17SCUMM: Clarify PC Speaker style sound resource handling with a comment.Johannes Schickel
2011-07-16COMPOSER: Try handling keyDown event.Alyssa Milburn
2011-07-16COMPOSER: Misc tweaks/fixes.Alyssa Milburn
2011-07-16COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy).Alyssa Milburn
2011-07-16COMPOSER: Misc sprite changes.Alyssa Milburn
2011-07-16COMPOSER: Clear audio on new page.Alyssa Milburn
2011-07-16COMPOSER: Improve stopping anims.Alyssa Milburn
2011-07-16COMPOSER: Fix z-ordering (properly, this time).Alyssa Milburn
2011-07-16COMPOSER: Implement the rest of the script opcodes.Alyssa Milburn
2011-07-16DREAMWEB: Clarify a comment in my previous commit slightly.eriktorbjorn
2011-07-16DREAMWEB: Rewrote lockmon() to fix pausing/unpausingeriktorbjorn
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input.
2011-07-16COMPOSER: Don't complain about on-time animation ending.Alyssa Milburn
2011-07-16COMPOSER: Don't die on missing/bad anims.Alyssa Milburn
2011-07-16COMPOSER: Handle loading/unloading pages properly.Alyssa Milburn
2011-07-16COMPOSER: Fix z-ordering issues.Alyssa Milburn
2011-07-16COMPOSER: Always handle multiple resource entries in pipes.Alyssa Milburn
2011-07-15COMPOSER: Decompress sprites at load time.Alyssa Milburn
2011-07-15COMPOSER: Fix removeSprite behaviour.Alyssa Milburn
2011-07-15COMPOSER: Stub remaining script function calls.Alyssa Milburn
2011-07-15BUILD: Include localized readmes into win32 packageEugene Sandulenko
2011-07-15DOCS: move translated readmes one level upEugene Sandulenko
2011-07-15DOCS: Remove obsolete HE-related file listsEugene Sandulenko
2011-07-15COMPOSER: Detect 'Liam Finds a Story' and the bundled demos.Alyssa Milburn
2011-07-15COMPOSER: Handle single-directory games.Alyssa Milburn
2011-07-15COMPOSER: Don't read off the end of pipes.Alyssa Milburn
2011-07-15WINCE: Change default values for "FM_high_quality" & "high_sample_rate"CeRiAl
Changed the default values from "false" to "true" as current devices are fast enough to handle this. It's still possible to change the values to "false" if the device isn't fast enough.
2011-07-15COMPOSER: Detect Gregory and the Hot Air Balloon.Alyssa Milburn
2011-07-14COMPOSER: Manage/render sprites.Alyssa Milburn
2011-07-14COMPOSER: Add a first attempt at an engine.Alyssa Milburn
2011-07-14SCUMM: Add debug output in case the code tries to set up a non-existant ↵Johannes Schickel
iMuse instrument.
2011-07-14SCUMM: fix regression caused by recent sjis code changesathrxx
2011-07-14SCUMM: Handle default instrument set up in iMuse like the original.Johannes Schickel
2011-07-14SCUMM: Implement iMuse alloc part command closer to the original.Johannes Schickel
2011-07-13SCI: Restore deleted LSL6 workaround for crash on loadingWillem Jan Palenstijn
This was probably accidentally removed in 194081e7ae79a632ce446653cc7119b74d3a6fac. The TODO/CHECKME on it still applies. Reported in bug #3366329.
2011-07-13BUILD: Allow for disabling Bink supportMatthew Hoops
2011-07-13BACKENDS: Fix spelling of 'Mac OS X'Matthew Hoops
2011-07-13BACKENDS: Fix compilation on case-sensitive Mac OS XMatthew Hoops
2011-07-13BACKENDS: Fix a typoMatthew Hoops
2011-07-13BACKENDS: Remove unneeded define checkMatthew Hoops
2011-07-13BACKENDS: Rename appMenu_osx.* to appmenu_osx.*Matthew Hoops
2011-07-13BACKENDS: Fix compilation on Mac OS X without translation supportMatthew Hoops