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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-01-09
Replaced the remaining old string code with the new label code. All the text ...
Nicola Mettifogo
2008-01-09
Added handling of home/end keys in input dialogs and properly filtered out no...
Filippos Karapetis
2008-01-09
Cleanup.
Torbjörn Andersson
2008-01-09
Fixed some issues with AGI keyboard input
Filippos Karapetis
2008-01-09
Bugfix for #1866784 - Castle Skorl can be activated multiple times
Paul Gilbert
2008-01-09
Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...
Paul Gilbert
2008-01-09
Added a debug command, did some cleanup
Filippos Karapetis
2008-01-09
Cleanup of the debugger commands, added some more commands, removed now obsol...
Filippos Karapetis
2008-01-09
Added a debug console for Mickey's Space Adventures
Filippos Karapetis
2008-01-09
Fix for #1866777 - adds saving of hotspot layer to savegames
Paul Gilbert
2008-01-09
Fixed popup menu height so bottom action doesn't partially overlap the bottom...
Paul Gilbert
2008-01-08
Restructured label handling and moved all related code to Gfx.
Nicola Mettifogo
2008-01-08
Removed useless members.
Nicola Mettifogo
2008-01-08
Added a proper _name member to Zone, instead of using the label text.
Nicola Mettifogo
2008-01-08
Changed method parameter name to prevent shadowing warning
Paul Gilbert
2008-01-08
Enhanced NPC walk-to logic to handle separately several special Ids that were...
Paul Gilbert
2008-01-08
Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...
Paul Gilbert
2008-01-07
Merged dos monospaced fonts subclasses into parent class. Handling is the sam...
Nicola Mettifogo
2008-01-07
Revert temporary change.
Eugene Sandulenko
2008-01-07
Add Buddha and david_corrales to credits.
Eugene Sandulenko
2008-01-07
typo
Max Horn
2008-01-07
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm...
Kari Salminen
2008-01-07
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
Kari Salminen
2008-01-07
Changed debug keys enablement to be on by default if a Debug Level is specified
Paul Gilbert
2008-01-07
Add partial implementation of obj.status.v-command (Based on observations of ...
Kari Salminen
2008-01-07
Removed some obsolete defines
Filippos Karapetis
2008-01-07
Fixed an MSVC warning
Filippos Karapetis
2008-01-07
Made debugging keys disabled by default, with a debugger command to allow the...
Paul Gilbert
2008-01-06
Indent with tabs instead of spaces.
Torbjörn Andersson
2008-01-06
Removed now useless functions.
Nicola Mettifogo
2008-01-06
Fixes wrong type.
Nicola Mettifogo
2008-01-06
Indent with tabs instead of spaces.
Torbjörn Andersson
2008-01-06
Moved balloons management into Gfx, which is now responsible for positioning ...
Nicola Mettifogo
2008-01-06
store the disk sounds/music were actually *loaded* from, instead of the 'curr...
Max Horn
2008-01-06
update msvc8 too from msvc9
Paweł Kołodziejski
2008-01-06
Unify mixer pan/vol setting code
Max Horn
2008-01-06
update project agos project file
Paweł Kołodziejski
2008-01-06
Copy pred.dic for the iPhone and Amiga dist targets, too
Max Horn
2008-01-06
Fix path for engine data.
Travis Howell
2008-01-06
Some fixes to 'dist' targets -- use srcdir to reference files in the source d...
Max Horn
2008-01-06
Patch #1862888: BUILD: Automate the list of data files to be distributed
Max Horn
2008-01-06
Remove unused Amiga OCS font data, the AGA font data can by used by all Amiga...
Travis Howell
2008-01-06
Split charset font data.
Travis Howell
2008-01-06
Fix bug #1864932: COMI: Game crashes on difficulty selection screen
Max Horn
2008-01-06
Fix regression in Let's Explore the Farm with Buzzy demo.
Travis Howell
2008-01-06
Committed patch #1864214 "KYRA2: correct platform and talkie flags for sequen...
Johannes Schickel
2008-01-06
Resort a few cases and opcodes in HE code.
Travis Howell
2008-01-06
Changed the frame delay for part of the introduction sequence to match the or...
Paul Gilbert
2008-01-06
Fix to show talk dialogs in EGA mode using the EGA palette
Paul Gilbert
2008-01-06
Fixed compilation
Filippos Karapetis
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