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2006-05-04Moved listGames, listTargets, runDetectorTest to base/options.cpp; also moved...Max Horn
2006-05-04Removed last traces of class GameDetectorMax Horn
2006-05-04Renamed base/gameDetector.h/.cpp to base/options.h/.cppMax Horn
2006-05-04Moved GameDetector::setTarget & findGame to the new namespace Base; moved the...Max Horn
2006-05-04Make sure our config default values get properly registeredMax Horn
2006-05-04Turned the last remaining few GameDetector methods into static methodsMax Horn
2006-05-04Put "path" config in game specific domain. Fixes bug #1475049.Marcus Comstedt
2006-05-04Set speech_mute/sfx_mute/music_mute values in one single central placeMax Horn
2006-05-04Updates for S60V3 and UIQ3Lars Persson
2006-05-04Add keyboard shortcuts for FFTravis Howell
2006-05-04CleanupTravis Howell
2006-05-04Update palmOS code for GameSpecificSettings changesTravis Howell
2006-05-04Allow skipping speech in Simon1Travis Howell
2006-05-04Adds (partial) support for italian floppy. (still hardcoded strings are missi...Johannes Schickel
2006-05-04Add missing old simon1 targetTravis Howell
2006-05-04Don't read beyond animationCount, when looking for animation in vc3_loadSprite()Travis Howell
2006-05-04Don't read beyond imageCount, when looking for imageTravis Howell
2006-05-04Remove duplicate codeTravis Howell
2006-05-04Fix loading of default saved game file, containing restate state, in FFTravis Howell
2006-05-04Add filename difference in Amiga/Mac. versions of FFTravis Howell
2006-05-04The loadPlugins() function works a bit better if it doesn't fail when listDir()Torbjörn Andersson
2006-05-04Checking if the node isValid() is no longer an option, but isDirectory() shouldTorbjörn Andersson
2006-05-04Show Epic Interactive movie on startup in Amiga/Mac. versions of FFTravis Howell
2006-05-04Update screen more often, for smoother mouse movementTravis Howell
2006-05-04Update Simon engine settingsTravis Howell
2006-05-04CleanupTravis Howell
2006-05-03Revert the last change, since AbstractFilesystemNode::child() handles files a...Travis Howell
2006-05-03Fix listDir call in BrowserDialogMax Horn
2006-05-03Removed FilesystemNode::isValid (leaving it up to the porters to decide wheth...Max Horn
2006-05-03Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugi...Max Horn
2006-05-03Changed FilesystemNode::listDir to return a bool indicating its success (or f...Max Horn
2006-05-03Moved some code from SCUMM's detectGames function into a separate function (i...Max Horn
2006-05-03Project file updatedLars Persson
2006-05-03Updated build script for Symbian OS9 devicesLars Persson
2006-05-03Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer...Max Horn
2006-05-03Fixes typo.Johannes Schickel
2006-05-03- moves detection code to plugin.cpp.Johannes Schickel
2006-05-03- modifies loadBitmap not to crash if a image isn't foundJohannes Schickel
2006-05-03Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes").Johannes Schickel
2006-05-03Make sure AbstractFilesystemNode::child() only returns a directory in WindowsTravis Howell
2006-05-03Add work around for glitches that occurs on map, when Simon rides lion to the...Travis Howell
2006-05-03Some doxygen comment cleanup for (Abstract)FilesystemNodeMax Horn
2006-05-03Fix subtitle colors during lion ride in Simon2Travis Howell
2006-05-03Disabled evil getcwd hack in POSIXFilesystemNodeMax Horn
2006-05-03Clear front buffer, when using cutscenes in Amiga version of FFTravis Howell
2006-05-03Got rid of AbstractFilesystemNode::wrap (begone, evil hack)Max Horn
2006-05-03I don't know if this is correct, but at least browser.cpp compiles again now.Torbjörn Andersson
2006-05-03Moved static methods getRoot / getNodeForPath from class FilesystemNode to cl...Max Horn
2006-05-03Started to separate AbstractFilesystemNode from FilesystemNodeMax Horn
2006-05-03Use FilesystemNode, never AbstractFilesystemNode (which is for internal use o...Max Horn