Age | Commit message (Expand) | Author |
2014-05-18 | CGE2: Implement Spare::dispose(), add Spare::update(). | uruk |
2014-05-18 | CGE2: Revise takeCave(). | uruk |
2014-05-18 | CGE2: Remove unnecessary call of loadTab(), add TODO to caveUp(). | uruk |
2014-05-17 | CGE2: Further implement caveUp(), implement openPocket(). | uruk |
2014-05-17 | CGE2: Reimplement backShow(). | uruk |
2014-05-17 | CGE2: Revise Queue. | uruk |
2014-05-17 | CGE2: Further implement caveUp(), add stubbed loadMap(). | uruk |
2014-05-17 | CGE2: Fix deinit(). | uruk |
2014-05-16 | CGE2: Implement loadTab(). | uruk |
2014-05-15 | CGE2: Implement showBak(). | uruk |
2014-05-15 | CGE2: Partially implement Sprite::expand(). | uruk |
2014-05-15 | CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp. | uruk |
2014-05-15 | CGE2: Add newRandom(). | uruk |
2014-05-15 | CGE2: Fix ShowTitle(). | uruk |
2014-05-15 | CGE2: Add Bitmap::xLatPos(). | uruk |
2014-05-15 | CGE2: Partially implement loadTab(), then use it. | uruk |
2014-05-15 | CGE2: Move setEye()s to CGE2Engine. | uruk |
2014-05-13 | CGE2: Implement Sprite::setShapeList(). | uruk |
2014-05-13 | CGE2: Add a self-not warning to Bitmap. | uruk |
2014-05-13 | CGE2: More revision and stubbing in Sprite. | uruk |
2014-05-13 | CGE2: Rework SprExt, stub more functions of Sprite. | uruk |
2014-05-13 | CGE2: Make some static functions non-static. | uruk |
2014-05-13 | CGE2: Instantiate CommandHandler. | uruk |
2014-05-13 | CGE2: Rename Snail to CommandHandler, expand it. | uruk |
2014-05-13 | CGE2: Add caveUp() and showBak(). | uruk |
2014-05-13 | CGE2: Finish implementation of loadScript(). | uruk |
2014-05-13 | CGE2: Rename make() to store(). | uruk |
2014-05-13 | CGE2: Rename take() to locate(). | uruk |
2014-05-13 | CGE2: Add destructor to Spare. | uruk |
2014-05-13 | CGE2: Fix Spare. | uruk |
2014-05-13 | CGE2: Spare: store pointers instead of objects. | uruk |
2014-05-12 | CGE2: Add Spare. | uruk |
2014-05-10 | CGE2: Implement ~Sprite(). | uruk |
2014-05-10 | CGE2: Implement Sprite::gotoxyz(). | uruk |
2014-05-10 | CGE2: Rework Sprite a bit, make _eye an engine variable. | uruk |
2014-05-10 | CGE2: Reimplement constructors of Sprite. | uruk |
2014-05-09 | CGE2: Remove Polish comments form SNCom. | uruk |
2014-05-09 | CGE2: Implement CGE2Engine::loadSprite(). | uruk |
2014-05-08 | CGE2: Further implement loadSprite(), fix compilation error. | uruk |
2014-05-08 | CGE2: Implement EncryptedStream::ident(). | uruk |
2014-05-08 | CGE2: Remove unnecessary whitespaces. | uruk |
2014-05-08 | CGE2: Add kIdTab and _lineCount to EncryptedStream. | uruk |
2014-05-08 | CGE2: Add Hero. | uruk |
2014-05-08 | CGE2: Rework loadScript(), start implementation of loadSprite(). | uruk |
2014-05-08 | CGE2: Some renaming in V3D and V2D. | uruk |
2014-05-08 | CGE2: Use nullptrs instead of NULLs. | uruk |
2014-05-08 | CGE2: Add new types: V2D and V3D. | uruk |
2014-05-08 | CGE2: Make number() static, add token() to File I/O. | uruk |
2014-05-06 | CGE2: Start implementation of movie() and connected functions. | uruk |
2014-05-05 | CGE2: Read identifiers properly in Text::load(). | uruk |