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AgeCommit message (Expand)Author
2016-01-26ACCESS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-26COMMON: Allow '#' to only match digits in matchString.Johannes Schickel
2016-01-26LAB: Fix the coordinates of the inventory buttons of the non-Windows versionsStrangerke
2016-01-25I18N: Regenerate translations data fileThierry Crozat
2016-01-25I18N: Update French translationThierry Crozat
2016-01-25I18N: Merge changes from template file into the language po filesThierry Crozat
2016-01-25Merge pull request #651 from rootfather/gui-deEugene Sandulenko
2016-01-25I18N: Update scummvm.pot.Johannes Schickel
2016-01-25GUI: Add missing _() for translation in predictivedialog.cpp.Johannes Schickel
2016-01-25I18N: Always search engine files in lexical order.Johannes Schickel
2016-01-25I18N: Update POTFILES.Johannes Schickel
2016-01-25I18N: Update German translationrootfather
2016-01-25LAB: Wait for the end of sound effects when they are played in Diff files. Fi...Strangerke
2016-01-25LAB: Add a workaround to load the right file in rooms 121 & 122 (Dos and Wind...Strangerke
2016-01-25LAB: Do not crash the DOS version in case of missing file as some files are k...Strangerke
2016-01-24LAB: Add a workaround for DOS version using long filenamesStrangerke
2016-01-24I18N: Update translations.datEugene Sandulenko
2016-01-24I18N: Updated Russian translationEugene Sandulenko
2016-01-24I18N: Update Ukrainian translationEugene Sandulenko
2016-01-24I18N: Update Hungarian translation. Patch #1621Eugene Sandulenko
2016-01-24GUI: Move PredicitveDialog enums inside class declaration.Johannes Schickel
2016-01-24GUI: Fix pointer formatting in ThemeEngine.cpp.Johannes Schickel
2016-01-24GUI: Use "button" instead of "btn" in variable names.Johannes Schickel
2016-01-24GUI: Reduce scope of variable in PredictiveDialog::processButton.Johannes Schickel
2016-01-24GUI: Fix typo in comment in predictivedialog.cpp.Johannes Schickel
2016-01-24GUI: Improve naming of PredictiveDialog's members.Johannes Schickel
2016-01-24GUI: Make PredictiveDialog::_btns a fixed size array.Johannes Schickel
2016-01-24GUI: Add constructor instead of duplicating initialization.Johannes Schickel
2016-01-24GUI: Improve variable naming in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Set PredictiveDialog's debug output to level 5+.Johannes Schickel
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Formatting fixes in predictivedialog.cpp.Johannes Schickel
2016-01-24I18N: Regenerate the translations data fileThierry Crozat
2016-01-24I18N: Update french translationThierry Crozat
2016-01-24I18N: Update scummvm.pot and merge changes into po filesThierry Crozat
2016-01-24I18N: Update German language filerootfather
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-22PARALLACTION: Clarify source for the binary blobEugene Sandulenko
2016-01-22SCI32: PQ4 seems to support high resolution tooMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
2016-01-22COMMON: Add another GUIO game option flag.Johannes Schickel
2016-01-21COMMON: Use spaces for beautifying formatting.Johannes Schickel
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2016-01-21I18N: Update scummvm.pot.Johannes Schickel
2016-01-21COMMON: Allow translation of PC-98 render modes.Johannes Schickel
2016-01-21COMMON: Use our standard FM-TOWNS spelling for render modes.Johannes Schickel
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel