Age | Commit message (Collapse) | Author |
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panorama warping
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Velocity outside the working window is zero
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There is still a discontinuity when wrapping, but I am committing so that
others can look at the code
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The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
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changes
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This is a copy of d089658fb84f67652e9569bc03c76bcc65e7b881 for older MSVC
versions. Thanks to Strangerke for noticing.
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criezy
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This should fix compilation for the DC port.
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This fixes compilation in the keymapper.
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Config Manager Cleanup
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GUI: Add option to render GUI in 32-bits
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Thanks to eriktorbjorn for noticing.
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Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
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This can be abused to insert Domains into the game domains without any checks.
Instead, only write iterator access is given.
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ZVision AVI videos use DUCK Truemotion
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to scale the video
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