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2019-12-29DIRECTOR: LINGO: Code simplificaiton in Lingo::setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'the stilldown'Eugene Sandulenko
2019-12-29DIRECTOR: Track when mouse is downEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added 'set... of the cast' processingEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix behaviour of global variablesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Print variable lists as an extra debug stepEugene Sandulenko
2019-12-28SCI32: Fix GK2 broken messagessluicebox
2019-12-28SCI32: Fix SQ6 duplicate pointssluicebox
2019-12-28SCI32: Fix SQ6 missing pointssluicebox
2019-12-28SCI32: Update GK2 workaround for Italian versionsluicebox
2019-12-28STARTREK: Reduce usage of SharedPtr, and simplify bitmap related callsFilippos Karapetis
2019-12-28PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
2019-12-28PRINCE: I18N: Update translation (English)Eugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
2019-12-27GRAPHICS: MACGUI: Enhance sanity check for pattern referencesEugene Sandulenko
2019-12-27SCI: Removed unneeded debug output. The bug has been confirmed fixedEugene Sandulenko
2019-12-27DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27STARTREK: Simplify setBackgroundImage()Filippos Karapetis
2019-12-27STARTREK: Simplify the BAN (misc animations) codeFilippos Karapetis
2019-12-27STARTREK: Reduce usage of SharedPtrFilippos Karapetis
2019-12-27STARTREK: Use a 32-bit integer for the file offsetFilippos Karapetis
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27GRAPHICS: Make ManagedSurface::clip() publicEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-27WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969)aviloria
2019-12-27COMMON: Add ZH_ANY language for generic chinese languagesaviloria
2019-12-27STARTREK: Move isPointInPolygon() inside the Room classFilippos Karapetis
2019-12-27STARTREK: Fix texts in the MUDD missionFilippos Karapetis
2019-12-26GRAPHICS: MACGUI: Fix incorrect text dimension calculationsEugene Sandulenko
2019-12-26GRAPHICS: MACGUI: Use proper width when rendering MacTextEugene Sandulenko
2019-12-26GRAPHICS: MACGUI: Sanity check for empty linesEugene Sandulenko
2019-12-26GRAPHICS: FONT: Really fix mismatched new/deleteEugene Sandulenko
2019-12-26DIRECTOR: Fix label loadingEugene Sandulenko
2019-12-26GRAPHICS: FONTS: Fix mismatched new/delete.Eugene Sandulenko
2019-12-26DIRECTOR: Fix number of labels to readEugene Sandulenko
2019-12-26DIRECTOR: Fix index typeEugene Sandulenko
2019-12-26COMMON: Add sanity check to MacResManEugene Sandulenko
2019-12-26SCI: Swap lowercase Alt+'a'/'s' for Polish, in order to avoid conflicting key...Eugene Sandulenko
2019-12-26SCI: Fix lowercase Alt+'n' for PolishEugene Sandulenko
2019-12-26SCI: Added support for typing Polish characters with 'Alt'Eugene Sandulenko
2019-12-26DIRECTOR: Renamed few variablesEugene Sandulenko
2019-12-25SCI: Added temporary debug ouput for Polish inputEugene Sandulenko
2019-12-25DIRECTOR: Imporved text cast loadingEugene Sandulenko
2019-12-25DIRECTOR: More loading debug outputEugene Sandulenko
2019-12-25DIRECTOR: Temporarily revert the ink selection for QuickDraw shapesEugene Sandulenko
2019-12-25DIRECTOR: Added drawing for QuickDraw cast membersEugene Sandulenko