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2013-10-06FULLPIPE: Started MovGraph2::method4C() implementationEugene Sandulenko
2013-10-06TSAGE: Renaming for R2R AutodocPaul Gilbert
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring.
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework bearing()Strangerke
2013-10-06WINTERMUTE: Remove outdated commentWillem Jan Palenstijn
2013-10-06WINTERMUTE: Remove presumably outdated off-by-one correctionWillem Jan Palenstijn
This correction no longer seems to be necessary, and removes an off-by-one in the J.U.L.I.A. Demo main menu screen.
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-06AVALANCHE: Update credit files.uruk
2013-10-06AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05WINTERMUTE: Let pixel blending functions be inlinedWillem Jan Palenstijn
2013-10-05TSAGE: Bugfix for rotating suits in R2R storage roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Lander Bay 2 StoragePaul Gilbert
2013-10-05TSAGE: Implemented semi-transparent door in R2R suit roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Drive RoomPaul Gilbert
2013-10-05AVALANCHE: Fix error not reported by MSVCStrangerke
2013-10-05AVALANCHE: Remove a missed useless includeStrangerke
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05FULLPIPE: Give more meaningful name to method parameterEugene Sandulenko
2013-10-05FULLPIPE: Implement MovGraphReact::pointInRegion()Eugene Sandulenko
2013-10-05AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by ↵Strangerke
LordHoto
2013-10-05AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4Strangerke
2013-10-05COMMON: Fix missing arjDecoder class variable init. CID 1002929D G Turner
This fixes a couple of these variables by removing them as they are unused or set-but-unused variables.
2013-10-04TSAGE: Renaming for R2R Crane ControlsPaul Gilbert
2013-10-04TSAGE: Renaming for R2R Landing BayPaul Gilbert
2013-10-05AVALANCHE: Answer a couple of comments made by LordHotoStrangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error.
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted.