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2011-01-30TOON: More Drew visibility fixesSylvain Dupont
In the castle, Drew disappeared if you clicked twice on the closed door. svn-id: r55649
2011-01-30GOB: Add o7_playVmdOrMusicSven Hesse
svn-id: r55648
2011-01-30GOB: Add a sanity check to the copyFile stubSven Hesse
svn-id: r55647
2011-01-30GOB: Add Inter_Playtoons::readSprite()Sven Hesse
svn-id: r55646
2011-01-30GOB: Change SPRITES_COUNT into a constSven Hesse
svn-id: r55645
2011-01-30GOB: Adibou has background atmosphereSven Hesse
svn-id: r55644
2011-01-30GOB: Fix Inter_v6::probe16bitMusic()Sven Hesse
svn-id: r55643
2011-01-29HUGO: Cleanup drawRectangle() and keyHandler()Arnaud Boutonné
svn-id: r55642
2011-01-29TOON: Bug #3124518 with disappearing inventory items fixedSylvain Dupont
Bug #3124518: "TOON: loss of inventory items in Bricabrac's machine room" Was caused by recursive walkTo that were not canceling out. svn-id: r55641
2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
svn-id: r55640
2011-01-29GOB: Add setExtension()Sven Hesse
svn-id: r55639
2011-01-29GOB: Rename loadGroups/callGroup to loadFunctions/callFunctionsSven Hesse
svn-id: r55638
2011-01-29GOB: Add Inter_Playtoons::getFile()Sven Hesse
svn-id: r55637
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
svn-id: r55636
2011-01-29GOB: Remove the long obsolete inter_execPtrSven Hesse
svn-id: r55635
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
svn-id: r55634
2011-01-29GOB: Rename Script::evalBoolResult() to Script::evalBool()Sven Hesse
svn-id: r55633
2011-01-29GOB: Stub o7_loadGroupsSven Hesse
svn-id: r55632
2011-01-29GOB: o7_draw0x59 is o7_callGroupSven Hesse
svn-id: r55631
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
svn-id: r55630
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
svn-id: r55628
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627
2011-01-29TOON: Add workarounds in transformed barn sceneSylvain Dupont
Drew does not disappear anymore in the barn when filling his can. Slowed down the talk animations a bit svn-id: r55626
2011-01-29TOON: Fix some palette issuesSylvain Dupont
- In fade out when leaving certain rooms - When loading a game in a cutaway/closeup state svn-id: r55625
2011-01-29TOON: Pathfinding & walking improvementsSylvain Dupont
Use direct line path if possible Smooth facing direction to avoid flickering (entering zanidu shuttle for example) Fix possible lockups svn-id: r55624
2011-01-29KYRA: Hopefully fix valgrind warnings in the HoF intro when text is disabled.Johannes Schickel
svn-id: r55623
2011-01-29MOHAWK: More Stoneship progress, hologram viewer and drawersBastien Bouclet
svn-id: r55622
2011-01-29TOON: Fixed crash of bug #3166533Sylvain Dupont
Bug #3166533: "TOON: crashes when leaving room" svn-id: r55621
2011-01-29KYRA: Clean up main menu code in Kyra2/Kyra3.Johannes Schickel
svn-id: r55620
2011-01-29KYRA: Fix Valgrind Uninitialized Memory Read at end of VQA Playback.David Turner
svn-id: r55619
2011-01-29KYRA: Close Memory Leaks in Kyra 3 (Malcolm's Revenge) Menu.David Turner
svn-id: r55618
2011-01-29TOON: Reenable keyboard eventsSylvain Dupont
Was disabled when some sticky keyboard flags were activated svn-id: r55617
2011-01-29TOON: Bug #3166570 fixed. Magnifier effect when selecting Enigma bookSylvain Dupont
Bug #3166570: "TOON: Wrong mouse-cursor for Item "Book-Enigma" svn-id: r55616
2011-01-29NEWS: Add proper punctuation.Jordi Vilalta Prat
svn-id: r55615
2011-01-29HUGO: Display all (clipped) object zones in God ModeArnaud Boutonné
svn-id: r55614
2011-01-29SWORD25: Translated some comments, and removed some superfluous onesFilippos Karapetis
svn-id: r55613
2011-01-29MOHAWK: Implement more Stoneship puzzles, up to linking back to MystBastien Bouclet
svn-id: r55612
2011-01-29PARALLACTION: Use CursorMan to control cursor instead of backend functions.Nicola Mettifogo
svn-id: r55611
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Shorten long lines to increase readability. svn-id: r55610
2011-01-29GOB: Remove unnecessary semicolonTorbjörn Andersson
svn-id: r55609
2011-01-29PARALLACTION: Add default case to silence GCC warning.Torbjörn Andersson
Not that I understand exactly what this function does, but since it's a piece of debug code I figure I don't really have to. svn-id: r55608
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Turned 'no answer selected' into a constant. svn-id: r55607
2011-01-29PARALLACTION: Cleanup dialogue code.Nicola Mettifogo
Hide mood and balloon winding extraction into Question and Answer objects. svn-id: r55606
2011-01-29PARALLACTION: Simplify text comparisons in dialogue code.Nicola Mettifogo
Encapsulate text comparison into string owners and removed some ugly double negative logic. svn-id: r55605
2011-01-29PARALLACTION: Clarify strategy for choosing (answer) dialogue paths.Nicola Mettifogo
svn-id: r55604
2011-01-29PARALLACTION: Don't show 'null' answers in dialogues.Nicola Mettifogo
Skip a 'runanswer' state when the text of the only answer available is 'null'. svn-id: r55603
2011-01-29PARALLACTION: Improve dialogue debug output.Nicola Mettifogo
Print out the current question or the available answers when debug level is 9. svn-id: r55602
2011-01-29PARALLACTION: encapsulate dialogue state changes to aid debugging.Nicola Mettifogo
svn-id: r55601
2011-01-28SWORD25: Removed a lot of debug/unimplemented/unused functionsFilippos Karapetis
svn-id: r55600