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2004-08-07should be 16 not 8Gregory Montoir
2004-08-07Base our advmame scalers on the official Scale2x source - this way we can eas...Max Horn
2004-08-07Added 0.6.1b NEWS itemsMax Horn
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06Make the global savepath button match the look & feel of the 'local' one; fix...Max Horn
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
2004-08-06forgot to reset dynalum color index during initGregory Montoir
2004-08-06cleanup and simplify Resource class a bit moreGregory Montoir
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06minor cleanupGregory Montoir
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-06Set cemera default values for scumm7 games.Travis Howell
2004-08-06No longer needed.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ...Max Horn
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w...Max Horn
2004-08-05forgot thatGregory Montoir
2004-08-05simplified some codeGregory Montoir
2004-08-05not needed anymore, as File::open() handles the current directoryGregory Montoir
2004-08-05Enhanced extrapath supportMax Horn
2004-08-05Try the current dir last, not firstMax Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ...Max Horn
2004-08-05Use array slot and not array number.Travis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Update commentTravis Howell
2004-08-03Add commentTravis Howell
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
2004-08-03Add invalid version used by French Simon2Travis Howell
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn