Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-10 | Save game changes for HE80+ games. | Travis Howell | |
svn-id: r14985 | |||
2004-09-09 | Change needed for HE 71 too. | Travis Howell | |
svn-id: r14984 | |||
2004-09-09 | Use screen width, not hard coded value. | Travis Howell | |
svn-id: r14983 | |||
2004-09-09 | Correction | Travis Howell | |
svn-id: r14982 | |||
2004-09-09 | correction | Gregory Montoir | |
svn-id: r14981 | |||
2004-09-09 | Add HE 70 version changes. | Travis Howell | |
svn-id: r14980 | |||
2004-09-09 | Corrections | Travis Howell | |
svn-id: r14979 | |||
2004-09-09 | Fix bug in ScummEngine_v7he::getCharsetOffset() | Eugene Sandulenko | |
svn-id: r14978 | |||
2004-09-09 | Oops | Travis Howell | |
svn-id: r14977 | |||
2004-09-09 | Ooops | Travis Howell | |
svn-id: r14976 | |||
2004-09-09 | Duplicate | Travis Howell | |
svn-id: r14975 | |||
2004-09-09 | Add later spy fox 1 version. | Travis Howell | |
svn-id: r14974 | |||
2004-09-09 | Fix dog regression. | Travis Howell | |
svn-id: r14973 | |||
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell | |
Allow akos to play any actor sound. svn-id: r14972 | |||
2004-09-09 | Minor correction | Travis Howell | |
svn-id: r14971 | |||
2004-09-09 | Disable for now | Travis Howell | |
svn-id: r14970 | |||
2004-09-09 | Cases don't exist in HE80. | Travis Howell | |
svn-id: r14969 | |||
2004-09-09 | Implement HE 80+ wiz-based cursors. Current implementation is a dirty | Eugene Sandulenko | |
hack because drawWizImage has much more code in these games comparably to 72 games. Also they pass cursor parameters in a quite obscure way. svn-id: r14968 | |||
2004-09-08 | Add missing section for C022 | Travis Howell | |
svn-id: r14967 | |||
2004-09-08 | Semi-working akos codec32. | Eugene Sandulenko | |
svn-id: r14966 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-08 | Fix pjs-demo | Travis Howell | |
svn-id: r14964 | |||
2004-09-08 | Add freddi3 target. | Eugene Sandulenko | |
svn-id: r14963 | |||
2004-09-08 | Should be reading array id resource. | Travis Howell | |
svn-id: r14962 | |||
2004-09-08 | Fix array issue. | Travis Howell | |
svn-id: r14961 | |||
2004-09-08 | Fingolfin's suggested fix for bug #1004919. | Torbjörn Andersson | |
svn-id: r14959 | |||
2004-09-08 | Fixed evil regression #2. Restarting the game, or using the "start" debug | Torbjörn Andersson | |
command, would close the global script variables and player object resources, without reopening them again. This made them fair game for the resource expiration mechanism. The player object is probably referenced often enough to stay alive, but the variables died on me pretty quickly, causing ScummVM to crash. I've also added a "reslist" debug command to make this sort of things easier to spot. By default it only lists resources with refCount > 0. Use "reslist 0" to see all the cached resources as well. svn-id: r14958 | |||
2004-09-08 | Lower debug level | Travis Howell | |
svn-id: r14957 | |||
2004-09-08 | Caused crash. | Travis Howell | |
svn-id: r14956 | |||
2004-09-08 | No shadow palette in later games. | Travis Howell | |
svn-id: r14955 | |||
2004-09-08 | Verified values. | Travis Howell | |
No extra object data in later HE games. svn-id: r14954 | |||
2004-09-08 | Add extra index types. | Travis Howell | |
Remove duplicate code. svn-id: r14953 | |||
2004-09-08 | Add more akos codes for HE80+. | Travis Howell | |
svn-id: r14952 | |||
2004-09-07 | Fixed debug output. | Torbjörn Andersson | |
svn-id: r14951 | |||
2004-09-07 | Should be HE99 | Travis Howell | |
svn-id: r14950 | |||
2004-09-07 | Add target | Travis Howell | |
svn-id: r14949 | |||
2004-09-07 | Add cases | Travis Howell | |
svn-id: r14948 | |||
2004-09-07 | Add case | Travis Howell | |
svn-id: r14947 | |||
2004-09-07 | Add opcode | Travis Howell | |
svn-id: r14946 | |||
2004-09-07 | Load talkie block | Travis Howell | |
svn-id: r14945 | |||
2004-09-07 | ah of course... | Jonathan Gray | |
svn-id: r14944 | |||
2004-09-07 | Ooops | Travis Howell | |
svn-id: r14943 | |||
2004-09-07 | Add HE 98 version | Travis Howell | |
svn-id: r14942 | |||
2004-09-07 | Add another opcode/stub | Travis Howell | |
svn-id: r14941 | |||
2004-09-07 | add some he c++ engine related changes. For some reason the cpp versions of ↵ | Jonathan Gray | |
spydemo and timedemo aren't getting _heversion set correctly svn-id: r14940 | |||
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | Much like an early civilization with no concept of the number zero, the | Torbjörn Andersson | |
new memory manager didn't have the concept of the NULL pointer. Now it does. If ScummVM ever crashed for you when using the phone early in the game, this patch hopefully fixes that bug. (If it didn't crash for you, memory block zero was still allocated, so 0 still decoded to a valid pointer.) svn-id: r14937 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-07 | Switch to cases, to catch any missing cases. | Travis Howell | |
svn-id: r14935 |