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2011-07-05CGE: Implement random number sourcePaul Gilbert
2011-07-05CGE: Bugfix for ProgName methodPaul Gilbert
2011-07-05CGE: Converted loadGame to use the ScummVM serialiserPaul Gilbert
2011-07-05CGE: Started work on endifying savegame loadingPaul Gilbert
2011-07-04LASTEXPRESS: Move sound filtering to base Sound classLittleboy
- Rename kSoundStatusRemoved to kSoundStatusClosed - Rename kSoundStatusClear2 to kSoundStatusCached - Remove sound cache handling
2011-07-04CREATE_PROJECT: Remove copying of README-SDL in postbuild command scriptLittleboy
2011-07-04NSIS: Handle case when the Games.dll plugin cannot be loaded (and skip ↵Littleboy
shortcut creation)
2011-07-04NSIS: Register with game explorer on installationLittleboy
2011-07-04DISTS: Add Windows Game Explorer xml resourceLittleboy
2011-07-04KYRA: cleanup last commitathrxx
2011-07-04KYRA: fix pauseEngineIntern regression in MRathrxx
2011-07-04KYRA: fix ingame menu save slotsathrxx
- long GMM save descriptions will be trimmed to fit the ingame menu save slots - prevent writing beyond the right margin in Kyra 1 save slots
2011-07-04AUDIO: add registerDefault for music_driverathrxx
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-04AUDIO: fix issue in detectDevice when config manager setting is missingathrxx
2011-07-04CGE: This ends the first renaming pass. Also move some functions to CGEEngineStrangerke
2011-07-03CREDITS: Mark waltervn as retiredMatthew Hoops
As requested by him
2011-07-03Merge remote-tracking branch 'origin/master'Eugene Sandulenko
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03RELEASE: Set 1.3.1 release dateEugene Sandulenko
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
Spotted by both salty-horse and LordHoto using clang
2011-07-03MOHAWK: Fix build.Alyssa Milburn
2011-07-03MOHAWK: Implement the remaining LBCode arithmetic operators.Alyssa Milburn
2011-07-03MOHAWK: Handle subpages in the LB console's changePage.Alyssa Milburn
2011-07-03CGE: Even more renaming (WIP)Strangerke
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart)
2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03CGE: Compilation fix after mergePaul Gilbert
2011-07-03CGE: Bugfix for keyboard entryPaul Gilbert
2011-07-03CGE: Implemented code for game tickPaul Gilbert
2011-07-03CGE: Some more renaming (WIP)Strangerke
2011-07-03CGE: Fix some memory leaksPaul Gilbert
2011-07-03CGE: Fixed code using memory overruns to do duplicationPaul Gilbert
2011-07-03CGE: Fixed GCC compiler warningsPaul Gilbert
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-07-03CGE: Fix GCC compiler warningsPaul Gilbert
2011-07-03CGE: Removed C standard library includesPaul Gilbert
2011-07-03CGE: Removed code for boot sector based copy protection checkPaul Gilbert
2011-07-03CGE: Implemented BITMAP::Hide methodPaul Gilbert
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-07-02SDL: Remove an unnecessary memsetBastien Bouclet
2011-07-02GUI: Zero is a valid save slot number.Bastien Bouclet
Fixes loading from slot 0 using the GMM.
2011-07-02MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.Bastien Bouclet
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
2011-07-02SDL: Set a black palette by default.Bastien Bouclet
This fixes white flashing screens when using SDL 1.3. SDL 1.3 palettes are all white by default, whereas SDL 1.2 palettes are all black ...
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-07-02CGE: Removed unused NumStr() function.eriktorbjorn
It was used, until my previous commit. :-)
2011-07-02CGE: Simplify error() callseriktorbjorn
This also silences a few GCC warnings.
2011-07-02CGE: Some more renaming (WIP)Strangerke