aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2012-01-30TSAGE - R2R: Implement scene 1750Strangerke
2012-01-31BUILD: The Windows installer will add a symbolic link to standard savegames a...Travis Howell
2012-01-31DOC: Add notes about migration batch file for Windows users.Travis Howell
2012-01-30TSAGE: R2R - Implement scene 3500Strangerke
2012-01-29I18N: Regenerate translations data fileThierry Crozat
2012-01-29DOCS: Updated German README (Liesmich) and NEWS (Neues).Simon Sawatzki
2012-01-29I18N: Updated German translation.Simon Sawatzki
2012-01-29KYRA: Remove unnecessary semicolonTorbjörn Andersson
2012-01-29TOLTECS: Some formatting fixes.Torbjörn Andersson
2012-01-29GUI: Slight formatting fix.Johannes Schickel
2012-01-29GUI: Fix compilation with --disable-translation.Johannes Schickel
2012-01-29SCI: Remove unnecessary break after return statement.Johannes Schickel
2012-01-29SWORD25: Return 0 instead of false in Screenshot::createThumbnail.Johannes Schickel
2012-01-29AUDIO: Return 0 instead of false in Tfmx::loadSampleFile.Johannes Schickel
2012-01-29COMMON: Return 0 instead of false in FSNode::createReadStream.Johannes Schickel
2012-01-29KYRA: Prevent unnecessary removal of const in some casts.Johannes Schickel
2012-01-29GUI: Add GNU FreeFont TTFs for use with our modern theme.Johannes Schickel
2012-01-29GUI: Fix anti-aliased font drawing of checkbox/radio button texts.Johannes Schickel
2012-01-29GRAPHICS/GUI: Implement charset mapping for TTF fonts.Johannes Schickel
2012-01-29GRAPHICS/GUI: Implement kerning support for Font.Johannes Schickel
2012-01-29GUI: Add support for loading TTF files with ISO-8859-1 charset.Johannes Schickel
2012-01-29GRAPHICS: Add a TTF font class using FreeType2.Johannes Schickel
2012-01-29SCUMM: Add script number differences in SCUMM V0, for two work arounds in Man...Travis Howell
2012-01-29GOB: Fix a segfaultSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-28WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion becaus...Klaus Reimer
2012-01-28CREDITS: Added Tom Frost as contributor to WebOS port.Klaus Reimer
2012-01-27CONFIGURE: Fix compilation on 32 bits MacOS XThierry Crozat
2012-01-27DOCS: Add missing dot in NEWS file.Johannes Schickel
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our Arch...Johannes Schickel
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse