Age | Commit message (Collapse) | Author |
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svn-id: r52348
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This speeds up loading of KYRA3's TLK files by a lot, since only the index
table will be load now. This should help the startup time for KYRA3 when
playing from CD or other slow storages.
svn-id: r52347
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This also reduces the number of seeks done while loading TLK files.
svn-id: r52346
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experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini
LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20.
svn-id: r52345
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Fixes the Longbow demo
svn-id: r52344
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vocabulary), since they're used inside kDoBresen()
svn-id: r52343
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also removing some previous code, because it wont work that way
svn-id: r52342
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svn-id: r52341
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svn-id: r52340
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making clone happy :D
svn-id: r52339
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svn-id: r52338
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svn-id: r52337
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svn-id: r52336
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svn-id: r52335
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Add two more workarounds for the delay issue between the storage
room and the lab. This fixes the PC Floppy Hebrew and german
versions.
svn-id: r52334
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the lookup tables
svn-id: r52333
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Fixed by performing proper MIDI initialization.
svn-id: r52332
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MIDI offsets for the enhanced music soundtrack
are now calculated on the fly
svn-id: r52331
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Based on bugreport #2847001: "SCUMM v0: Wrong palette colors". Old
palette is #ifdef'ed for reference.
svn-id: r52330
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svn-id: r52329
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The last PSP optimization made reading much faster, but writing isn't buffered so saving the config file was VERY slow.
I decided the cleanest way to do this would be to add BWS and use BSRS.
svn-id: r52327
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fixes sepia palette getting applied when loading in pharkas (part of bug #3051905)
svn-id: r52326
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I need the write buffering for the new version of the PSP streams and thought the simplest way to implement it would be along the lines of BufferedReadStream. Sadly, I found a nasty little bug in BRS but that's taken care of.
Also, I adapted these streams for target-specific memory allocation by using virtual functions for allocation/deallocation.
svn-id: r52325
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For some reason it referred to non-existent 3141. Changed it to
correct 3142.
svn-id: r52324
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Bug #2827022: "DW: Enhanced music doesn't work". This release
has completely different MIDI.DAT file. So far offsets and detection
for this version were added. The mapping has to be confirmed with
James Woodcock.
svn-id: r52323
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device.
svn-id: r52321
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and changing patch code accordingly
svn-id: r52320
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svn-id: r52319
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dialog will not get replaced in sci32, nor in mother goose. Enable by adding "scireplacedialog" inside scummvm section of scummvm.ini file. Note: this feature is experimental
svn-id: r52318
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(works now, if enabled - but music isn't yet paused)
svn-id: r52317
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When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german)
svn-id: r52316
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svn-id: r52314
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svn-id: r52313
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svn-id: r52311
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svn-id: r52309
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This change means there can now be different translations for the same
english string depending on the context. It is based on gettext msgctxt feature.
There is a new macro _c(msg, ctxt) that should be used instead of _(msg) in
the source code when we want to add a context to the message. For the
moment I have added contexts to only one message ("None") so that I could
test the changes. Context could be added also to get shorter translations when
GUI is in 1x mode.
I have also added back the fuzzy option to msmerge since it is useful when
adding contexts to populate the translations for the new contexts.
svn-id: r52308
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svn-id: r52305
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location
svn-id: r52302
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which is sci1 and sci1.1
fixes bug #3051145
- separating this mother goose from ega and sci2.1
- adding workaround when restoring saved games in these games, games try to calculate restored savedgameid instead of looking it up, we patch this code out and also set the global to the current savedgameid
- adding workaround for scripts checking savedgameid to be below 13 (our savedgameids begin at 100 now)
- changing official range for savedgameids from 1000->1999 to 100->199, otherwise mother goose would have required much larger patches and this range should be fine even if we replace savedgame dialogs later
svn-id: r52301
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svn-id: r52300
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svn-id: r52299
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"SCI: Bug in file read/write operations"
svn-id: r52298
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svn-id: r52297
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svn-id: r52296
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svn-id: r52295
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SQ6 workarounds
svn-id: r52294
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While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next.
svn-id: r52292
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and added a FIXME inside kGraphDrawLine
svn-id: r52291
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svn-id: r52290
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svn-id: r52289
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