Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-27 | Protect save slot 0 from being overwritten and/or deleted by the GMM ↵ | Filippos Karapetis | |
save/load menus svn-id: r36112 | |||
2009-01-27 | remove _firstSlot offset from getSavegame*, fixing autosaves (#2537059) | Willem Jan Palenstijn | |
svn-id: r36110 | |||
2009-01-27 | typo | Willem Jan Palenstijn | |
svn-id: r36109 | |||
2009-01-27 | Need graphics/colormasks.h for Graphics::createPixelFormat. | Marcus Comstedt | |
svn-id: r36108 | |||
2009-01-27 | Disable autosave (fixes [2516389]). | Marcus Comstedt | |
svn-id: r36106 | |||
2009-01-27 | Proper fix for accented characters in the Italian version of ITE | Filippos Karapetis | |
svn-id: r36103 | |||
2009-01-27 | Fixed bug #2538838 - "Wrong accented char. in italian fan version [Regression]" | Filippos Karapetis | |
svn-id: r36101 | |||
2009-01-27 | Silence MSVC warnings | Filippos Karapetis | |
svn-id: r36100 | |||
2009-01-27 | Re-enabled ASM versions of HQx scalers (oops) | Max Horn | |
svn-id: r36099 | |||
2009-01-27 | Remove leftover comments. | Matthew Hoops | |
svn-id: r36098 | |||
2009-01-27 | Add support for looping ADPCM sounds. I'm also adding decoding of the ↵ | Matthew Hoops | |
"standard" IMA ADPCM code (aka Intel DVI ADPCM). This is from Mohawk. ;) svn-id: r36097 | |||
2009-01-27 | Added a debug subcommand to enable a hotspot's position to be changed | Paul Gilbert | |
svn-id: r36095 | |||
2009-01-27 | Add/Update comments. | Travis Howell | |
svn-id: r36094 | |||
2009-01-27 | Add looping support to makeVOCStream(). | Travis Howell | |
svn-id: r36093 | |||
2009-01-27 | Fix regression, the original stream shouldn't be deleted, unless ↵ | Travis Howell | |
disposeAfterUse is set. svn-id: r36092 | |||
2009-01-27 | Fix regression, the original stream shouldn't be deleted. | Travis Howell | |
svn-id: r36091 | |||
2009-01-27 | Added new interpolate16_1_1_1_1 func, got rid of interpolate32_1_1_1_1 | Max Horn | |
svn-id: r36090 | |||
2009-01-27 | Replaced small lookup table in 2xsai by direct computation | Max Horn | |
svn-id: r36089 | |||
2009-01-27 | Removed interpolate16_2 and interpolate16_3 | Max Horn | |
svn-id: r36088 | |||
2009-01-27 | Speed up HQ2x/HQ3x C++ version a bit (about 20% faster with -O3 on my system) | Max Horn | |
svn-id: r36087 | |||
2009-01-27 | New code for interpolate32_1_1 overflowed in 565 mode, so reverting to the ↵ | Max Horn | |
old code (with some variable name changes to match the other interpolators) svn-id: r36086 | |||
2009-01-27 | Extended makeWAVStream by a 'disposeAfterUse' param; changed makeWAVStream ↵ | Max Horn | |
to directly return the AudioStream created by makeADPCMStream svn-id: r36085 | |||
2009-01-27 | cleanup | Max Horn | |
svn-id: r36084 | |||
2009-01-27 | Allow quitting Simon 2 during the intro | Max Horn | |
svn-id: r36082 | |||
2009-01-26 | Correct md5 checksum for German Atari ST version of Indiana Jones and the ↵ | Travis Howell | |
Last Crusade. svn-id: r36080 | |||
2009-01-26 | Removed use of LUT16to32 in HQx asm versions, replacing some MMX code with ↵ | Max Horn | |
'plain' x86 code. Advantage: got rid of a 256kb table (reduces cache load, so over here the code is about as fast as before; in particular, since the affected interpolators are not used that often, it seems). Moreover, the new code is more accurate than the old ASM code, which actually differed from what our C++ HQx did (sacrificing precision for speed, i.e., cheating ;-) svn-id: r36078 | |||
2009-01-26 | made fix from r36039 more efficient | Willem Jan Palenstijn | |
svn-id: r36076 | |||
2009-01-26 | Slightly improved interpolate32_1_1 | Max Horn | |
svn-id: r36075 | |||
2009-01-26 | error out when no renderer was created due to unknown/unsupported PixelFormat | Joost Peters | |
svn-id: r36074 | |||
2009-01-26 | Add German Atari ST version of Indiana Jones and the Last Crusade. | Travis Howell | |
svn-id: r36072 | |||
2009-01-26 | Backport of bugfix for incorrect fight animation offset in French version | Paul Gilbert | |
svn-id: r36070 | |||
2009-01-26 | Implemented the Engine::getDebugger method | Paul Gilbert | |
svn-id: r36068 | |||
2009-01-26 | Add support for text compression in the AtariST version of Elvira 1. | Travis Howell | |
svn-id: r36065 | |||
2009-01-25 | added a few more code differences, demo version is now completable | Gregory Montoir | |
svn-id: r36063 | |||
2009-01-25 | TUCKER: modified flic playback to make use of dirtyrects | Gregory Montoir | |
svn-id: r36060 | |||
2009-01-25 | Fixed warning. | Torbjörn Andersson | |
svn-id: r36059 | |||
2009-01-25 | some DW2 endian fixes | Joost Peters | |
svn-id: r36058 | |||
2009-01-25 | Added some unused opcodes in Rodney | Filippos Karapetis | |
svn-id: r36057 | |||
2009-01-25 | Added some information on sfPlayNote, sfStopNote, sfPlayTele, sfStopTele | Filippos Karapetis | |
svn-id: r36056 | |||
2009-01-25 | Removed leftover debug code | Filippos Karapetis | |
svn-id: r36055 | |||
2009-01-25 | Fixed compilation | Filippos Karapetis | |
svn-id: r36054 | |||
2009-01-25 | fix compilation | Joost Peters | |
svn-id: r36053 | |||
2009-01-25 | Updated the MSVC projects with the new cruise/staticres file | Paul Gilbert | |
svn-id: r36052 | |||
2009-01-25 | Introduced a static string list for language dependant strings, and changed ↵ | Paul Gilbert | |
the options and inventory menus to use it svn-id: r36051 | |||
2009-01-25 | Minor cleanup and changed g_cruise to _vm for consistency | Paul Gilbert | |
svn-id: r36050 | |||
2009-01-25 | Renamed lowBits -> kLowBitsMask and highBits -> kHighBitsMask | Max Horn | |
svn-id: r36049 | |||
2009-01-25 | - Implemented sound decompression for Manhole EGA | Benjamin Haisch | |
svn-id: r36048 | |||
2009-01-24 | HQX: Removed some more branches (like in my previous commit) from ↵ | Max Horn | |
interpolation macros (they are meant to speed up things, but in reality cause a slowdown -- branches are expensive on modern CPUs) svn-id: r36047 | |||
2009-01-24 | Turned two vars of the HQ2x/HQ3x ASM implementation into global vars, to ↵ | Max Horn | |
make it possible to adjust them for 555 vs. 565 mode (555 mode is still a bit buggy, due to the interpolation code they use) svn-id: r36046 | |||
2009-01-24 | added detection entry for playable demo and some code differences | Gregory Montoir | |
svn-id: r36044 |