Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-25 | WINTERMUTE: Add comments + warning() for IsKeyDown() method | lolbot-iichan | |
2019-06-25 | WINTERMUTE: Add more details in openDiskFile() comment | lolbot-iichan | |
2019-06-25 | WINTERMUTE: Add debugN + comment for getNumScripts() | lolbot-iichan | |
2019-06-25 | WINTERMUTE: Support even more keycodes at IsKeyDown() | lolbot-iichan | |
2019-06-25 | WINTERMUTE: Handle enum in GetNumScripts | lolbot-iichan | |
This code is used only in debug mode and only to display some script counters. States are handled in the very same way in WME Lite, so there is no reason to log tons of warning here. | |||
2019-06-25 | WINTERMUTE: Fix IsKeyDown to work with ASCII | lolbot-iichan | |
Tanya Grotter series has a cheat, that is triggered with (Keyboard.IsKeyDown("A") && Keyboard.IsControl && Keyboard.IsAlt && Game.DebugMode) condition. vKeyToKeyCode(97) would produce a warning message, fixed this. | |||
2019-06-25 | WINTERMUTE: Hardcode known path prefix for tanya2 | lolbot-iichan | |
Missing path is "d:\engine\ТГ2\tg_ie_080128_1005\data\interface\pixel\pixel.png" from scenes\code\episode_01\scene_comics_1\scene_comics_1.scene | |||
2019-06-25 | WINTERMUTE: Detection tables for Tanya Grotter dilogy | lolbot-iichan | |
Tanya Grotter games are based on first 2 books of a Russian fantasy novel series by Dmitri Yemets. Those games were both released in Russian only. | |||
2019-06-25 | SCI32: Fix QFG4 Rabbit combat getting stuck, bug #11000 | sluicebox | |
2019-06-25 | WIN32: Make use of the window handle when calling ShellExecute. | Henrik "Henke37" Andersson | |
2019-06-25 | BLADERUNNER: Keydown should be ignored in VK | Thanasis Antoniou | |
2019-06-25 | BLADERUNNER: VK both Runciter and Grigorian is now possible | Thanasis Antoniou | |
For restored content version | |||
2019-06-25 | BLADERUNNER: Fix Fish dealer in chapter 5 | Peter Kohaut | |
Fixes a wrong state for fish dealer which will end up showing her up in chapter 5, but her model is not included in CDFRAMES.DAT for chapter 5, that would lead to an error / engine crash. | |||
2019-06-24 | BLADERUNNER: Fixed alpha channel issues | Peter Kohaut | |
Alpha channel is inverted in the game assets and that lead to issues in OpenGL renderer. E.g. screenshot of savegames were partly black or showing artifacts closes #10983 | |||
2019-06-24 | I18N: Update translations templates | Thierry Crozat | |
2019-06-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-06-24 | WIN32: Use HINSTANCE for OSystem_Win32::openUrl | Lothar Serra Mari | |
This implementation now matches previous ShellExecute() calls, so we are now consistent in that regard. It also silences a warning in Mingw complaining about a type mismatch. | |||
2019-06-24 | BLADERUNNER: Increase distance thresh for Dektora on fire | Thanasis Antoniou | |
2019-06-24 | GRAPHICS: Fix fully transparent pixel blit | lolbot-iichan | |
In BLEND_NORMAL mode with color != 0xffffffff, blending fully transparent pixel was resulted in slightly modifying some background colors, because old value X was a bit different from new value (X*255>>8). This fixes defect #10686 WME: Sprite background is not fully transparent if AlphaColor is set | |||
2019-06-24 | BLADERUNNER: Switch to forced key down after modal dialogue | Thanasis Antoniou | |
Modal dialogue prompt about loading an Uncut version game in original mode or vice versa would not close KIA any more | |||
2019-06-24 | BLADERUNNER: (restored) projector comment blocks McCoy from shooting | Thanasis Antoniou | |
2019-06-24 | SCI32: Fix QFG4 Wraith fan-patch, bug #10711 | sluicebox | |
2019-06-23 | SCI32: Add QFG4 workaround for glide spell message | sluicebox | |
2019-06-23 | GLK: ALAN2: Move Alan 2 interpreter out of debug builds block | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Add loading savegames from launcher, deinitialization code | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Cleanup of data text file opening | Paul Gilbert | |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley | |
2019-06-24 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1087 of 1087 strings) | |||
2019-06-24 | I18N: Update translations templates | Thierry Crozat | |
2019-06-24 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1083 of 1083 strings) | |||
2019-06-24 | BLADERUNNER: Update POTFILES | Lothar Serra Mari | |
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES. | |||
2019-06-23 | GLK: Show unknown variant dialog for unknown detection entries | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Fixes for restarting in-game | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Remove unused variable | Paul Gilbert | |
2019-06-23 | CRYOMNI3D: Fix warnings (#1699) | Cameron Cawley | |
2019-06-24 | DEVTOOLS: BLADERUNNER: Cleaner columns in VQA sheets | Thanasis Antoniou | |
2019-06-23 | SCI32: Fix QFG4 Monastery door lockup, bug #10994 | sluicebox | |
2019-06-23 | SCI32: Fix QFG4 town gate at night, bug #10995 | sluicebox | |
2019-06-23 | SCI: Split out duplicated color remapping code | Kawa-oneechan | |
2019-06-22 | GLK: ALAN2: Fix quitting in-game | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Set up main game loop for restarting game | Paul Gilbert | |
2019-06-23 | SCI: Add some more SCI11+ features | Kawa | |
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file. | |||
2019-06-23 | I18N: Update translations templates | Thierry Crozat | |
2019-06-22 | GLK: ALAN2: Remove redundant includes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Create jump context system to replace original setjmp | Paul Gilbert | |
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method | |||
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | dreammaster | |
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Change all EOF to EOD that is case to uint | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Fixing gcc warnings | dreammaster | |