aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-11-17MOHAWK: Apply patch #2988976: "MYST: Fix drawing partial subimages"Matthew Hoops
2010-11-17Adapt SCI property instructions (pToa etc.) to SCI3Lars Skovlund
2010-11-17SCI1.1 and newer games always ignore move count. The "version" command works ...Filippos Karapetis
2010-11-17SCI: Remove key modifier (e.g. num lock) status for keyboard function keys. T...Filippos Karapetis
2010-11-17SCI: lofsa/lofss functionality for SCI3Filippos Karapetis
2010-11-17SCI: Allow SCI3 game scripts to runFilippos Karapetis
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
2010-11-17SCI: Make class table size OB1 workaround slightly more readableMax Horn
2010-11-17SCI: Fixed the return values of Object::relocateSci3()Filippos Karapetis
2010-11-17ENGINES: Change 'colour' to 'color'Max Horn
2010-11-17GRAPHICS: colour -> colorMax Horn
2010-11-17TINSEL: Get rid of some global variablesMax Horn
2010-11-17SCI: Change 'colour' to 'color'Max Horn
2010-11-17SCI3: added a SCI3 implementation of findGameObject(), based on a patch by ls...Filippos Karapetis
2010-11-17SCI: More work on SCI3, based on a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Some more work on SCI3, based on a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlunFilippos Karapetis
2010-11-17SCI: Some restructuring. Added some SCI3 placeholders/stubsFilippos Karapetis
2010-11-17SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was l...Filippos Karapetis
2010-11-17SCI: Specify that -1 means "all maps" when listing base36-encoded resourcesFilippos Karapetis
2010-11-17SCI: Updated dissectScript() to handle synonym blocksFilippos Karapetis
2010-11-17SCI: Unified the functionality and parameters of the disasm and disasm_addr c...Filippos Karapetis
2010-11-17SCI: Added the ability to display original script bytecode in the "disasm" co...Filippos Karapetis
2010-11-16SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"Filippos Karapetis
2010-11-16TINSEL: Fixed compilation with MSVCFilippos Karapetis
2010-11-16LASTEXPRESS: Fix SequenceFrame leak in Entities codeJulien Templier
2010-11-16GUI: Fixed build failure in console due to missing header.David Turner
2010-11-16GUI: Push down some header (inter)dependenciesMax Horn
2010-11-16GUI: Commit some changes missing in my previous commit (oops)Max Horn
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
2010-11-16GUI: Move major widgets to new directory gui/widgetsMax Horn
2010-11-16TINSEL: Remove unnecessary 'static'Max Horn
2010-11-16TINSEL: Mark all (?) global vars with a FIXME commentMax Horn
2010-11-16TINSEL: Removed unnecessary 'static'Max Horn
2010-11-16GUI: Fixed Memory Leak in RadiobuttonGroup usage in Options Dialog.David Turner
2010-11-16COMMON: Reverting r54257 as _singleton already was protected (and I am blind :)Max Horn
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
2010-11-16COMMON: Make Common::Singleton::_singleton protected instead of publicMax Horn
2010-11-15GUI: Fix bug in ThemeEngine::addFont related to localized fontsMax Horn
2010-11-15GUI: Tweak ThemeEngine methods to use Common::String params & const qualifierMax Horn
2010-11-15NEWS: Add Hungarian translation item for version 1.2.1Thierry Crozat
2010-11-15CREDITS: Add Hungarian translator.Thierry Crozat
2010-11-15I18N: Update Hungarian translation and add iso-8859-2 fonts to themes.Thierry Crozat
2010-11-15I18N: Update translation template and po files from source codeThierry Crozat
2010-11-15LASTEXPRESS: Use Common::StackLock instead of mutex lock/unlock in Sound classJulien Templier
2010-11-15LASTEXPRESS: Fix frame leak in Entities::processFrame()Julien Templier
2010-11-15LASTEXPRESS: Update Animation::process()Julien Templier
2010-11-15LASTEXPRESS: Don't use NULL in arithmetic (silences a warning)Matthew Hoops
2010-11-15CONFIGMAN: added defragmentation methods for one-plugin-at-a-timeYotam Barnoy
2010-11-15PLUGINS: moved plugin-at-a-time unload to be after deleting the engine.Yotam Barnoy