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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-09
WAGE: Added Minitorian game detection
Eugene Sandulenko
2016-03-09
WAGE: Added one more game
Eugene Sandulenko
2016-03-09
Merge pull request #699 from criezy/sword25-en-speech
Eugene Sandulenko
2016-03-09
SWORD25: Fix error after changing language in-game with the data file distrib...
Thierry Crozat
2016-03-09
SCUMM: Fix bugs #7070, #7071.
Johannes Schickel
2016-03-09
SWORD25: Add engine option to use English speech instead of German
Thierry Crozat
2016-03-08
SCI: Fix build with SCI32 disabled.
Johannes Schickel
2016-03-08
SCI: Slight template formatting fixes.
Johannes Schickel
2016-03-08
SCI: Add missing namespace comments in graphics/.
Johannes Schickel
2016-03-08
SCI: Spacing
Filippos Karapetis
2016-03-08
SCI: Split color remapping functionality into a separate class
Filippos Karapetis
2016-03-08
SCI: Update the game ID of a workaround that's only used in QFG4 demo
Filippos Karapetis
2016-03-08
SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete
Filippos Karapetis
2016-03-08
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
Filippos Karapetis
2016-03-08
LAB: Remove gap handling from removeSaveState.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Fix formatting.
Johannes Schickel
2016-03-08
SCI32: Clean up kIsOnMe and fix rounding bug
Colin Snover
2016-03-08
CONFIGURE: Remove out dated comment for MinGW.
Kirben
2016-03-08
CONFIGURE: Update FluidSynth libraries for MinGW.
Kirben
2016-03-07
SCI32: Add unnecessary micro-optimisation to palette merging code
Colin Snover
2016-03-07
SCI32: Fix palette color overflow
Colin Snover
2016-03-07
SCI32: Actually use the BitmapFlags enum
Colin Snover
2016-03-07
SCI32: Enable GfxPalette32::cycleAllPause
Colin Snover
2016-03-07
SCI32: Implement kBitmapDrawText
Colin Snover
2016-03-07
SCI32: Move in-memory bitmap read/write into its own class
Colin Snover
2016-03-08
SCI: Truncate channel data in case it goes beyond resource size
Martin Kiewitz
2016-03-08
SCI: Script patch for ending glitch in multilingual kq5
Martin Kiewitz
2016-03-07
SCI32: Change magnifier warning to error
Colin Snover
2016-03-07
SCI32: Clean up renderer code a bit more
Colin Snover
2016-03-07
SCI32: Add reg_t comparisons for graphics sorting
Colin Snover
2016-03-07
SCI32: Add debugger command to view screen items in the visible plane list
Colin Snover
2016-03-07
SCI32: Fix adding too many items to drawlist
Willem Jan Palenstijn
2016-03-07
AD: Remove leftover debug messages
Eugene Sandulenko
2016-03-07
WAGE: Added games from Joshua's Worlds 1.0
Eugene Sandulenko
2016-03-07
WAGE: Use new AD flag for autogenerating targets for fangames
Eugene Sandulenko
2016-03-07
WAGE: Added couple more games to detection
Eugene Sandulenko
2016-03-07
AD: Added new flag for autogenerating game target from extra information
Eugene Sandulenko
2016-03-07
Merge pull request #698 from rootfather/update-news-de
Eugene Sandulenko
2016-03-07
NEWS: Add AGI Hercules rendering + pause feature info
rootfather
2016-03-07
WAGE: Added more games to detection
Eugene Sandulenko
2016-03-07
WAGE: More game detection
Eugene Sandulenko
2016-03-06
SCI32: Implement variable size frame drawing
Colin Snover
2016-03-06
SCI32: Make PlaneList definition order match declaration order
Colin Snover
2016-03-06
SCI32: Fix memory leaks
Colin Snover
2016-03-06
SCI32: "Improve" comparison algorithm for planes and screen items
Colin Snover
2016-03-06
SCI32: Fix missing digits in plane item list debug output
Colin Snover
2016-03-06
SCI32: Implement kEditText
Colin Snover
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