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| author | Johannes Schickel | 2016-03-08 18:59:23 +0100 | 
|---|---|---|
| committer | Johannes Schickel | 2016-03-08 19:01:42 +0100 | 
| commit | e515fc18db0cdff1d947ef8686123ef0dc669cff (patch) | |
| tree | 6b98db9015f2bb7756288d31e6aded47684992fa | |
| parent | 3aecd8ef2a79dbbd43dd0e39e42b11409720361f (diff) | |
| download | scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.tar.gz scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.tar.bz2 scummvm-rg350-e515fc18db0cdff1d947ef8686123ef0dc669cff.zip | |
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
gameid -> gameId
| -rw-r--r-- | engines/advancedDetector.cpp | 10 | ||||
| -rw-r--r-- | engines/game.cpp | 6 | ||||
| -rw-r--r-- | engines/game.h | 4 | ||||
| -rw-r--r-- | engines/sky/detection.cpp | 4 | ||||
| -rw-r--r-- | engines/sword1/detection.cpp | 12 | 
5 files changed, 18 insertions, 18 deletions
| diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp index f4c199aa89..7a09f662d1 100644 --- a/engines/advancedDetector.cpp +++ b/engines/advancedDetector.cpp @@ -41,8 +41,8 @@ static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGa  		title = g.extra;  		extra = "";  	} else { -		while (sg->gameid) { -			if (!scumm_stricmp(g.gameId, sg->gameid)) +		while (sg->gameId) { +			if (!scumm_stricmp(g.gameId, sg->gameId))  				title = sg->description;  			sg++;  		} @@ -589,9 +589,9 @@ GameList AdvancedMetaEngine::getSupportedGames() const {  		GameList gl;  		const PlainGameDescriptor *g = _gameIds; -		while (g->gameid) { -			if (0 == scumm_stricmp(_singleId, g->gameid)) { -				gl.push_back(GameDescriptor(g->gameid, g->description)); +		while (g->gameId) { +			if (0 == scumm_stricmp(_singleId, g->gameId)) { +				gl.push_back(GameDescriptor(g->gameId, g->description));  				return gl;  			} diff --git a/engines/game.cpp b/engines/game.cpp index 85ad6fe2e8..7ff51a99cc 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -26,8 +26,8 @@  const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {  	const PlainGameDescriptor *g = list; -	while (g->gameid) { -		if (0 == scumm_stricmp(gameid, g->gameid)) +	while (g->gameId) { +		if (0 == scumm_stricmp(gameid, g->gameId))  			return g;  		g++;  	} @@ -40,7 +40,7 @@ GameDescriptor::GameDescriptor() {  }  GameDescriptor::GameDescriptor(const PlainGameDescriptor &pgd, Common::String guioptions) { -	setVal("gameid", pgd.gameid); +	setVal("gameid", pgd.gameId);  	setVal("description", pgd.description);  	if (!guioptions.empty()) diff --git a/engines/game.h b/engines/game.h index a9bec8f9e0..e01e5c6885 100644 --- a/engines/game.h +++ b/engines/game.h @@ -36,7 +36,7 @@   * consisting of PlainGameDescriptors.   */  struct PlainGameDescriptor { -	const char *gameid; +	const char *gameId;  	const char *description;  }; @@ -108,7 +108,7 @@ public:  	GameList() {}  	GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}  	GameList(const PlainGameDescriptor *g) { -		while (g->gameid) { +		while (g->gameId) {  			push_back(GameDescriptor(*g));  			g++;  		} diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp index d85299cc24..4b91f50a61 100644 --- a/engines/sky/detection.cpp +++ b/engines/sky/detection.cpp @@ -136,7 +136,7 @@ const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &ta  }  GameDescriptor SkyMetaEngine::findGame(const char *gameid) const { -	if (0 == scumm_stricmp(gameid, skySetting.gameid)) +	if (0 == scumm_stricmp(gameid, skySetting.gameId))  		return skySetting;  	return GameDescriptor();  } @@ -175,7 +175,7 @@ GameList SkyMetaEngine::detectGames(const Common::FSList &fslist) const {  		// Match found, add to list of candidates, then abort inner loop.  		// The game detector uses US English by default. We want British  		// English to match the recorded voices better. -		GameDescriptor dg(skySetting.gameid, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown); +		GameDescriptor dg(skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown);  		const SkyVersion *sv = skyVersions;  		while (sv->dinnerTableEntries) {  			if (dinnerTableEntries == sv->dinnerTableEntries && diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp index 3eac95cdf2..0edf856125 100644 --- a/engines/sword1/detection.cpp +++ b/engines/sword1/detection.cpp @@ -128,17 +128,17 @@ GameList SwordMetaEngine::getSupportedGames() const {  }  GameDescriptor SwordMetaEngine::findGame(const char *gameid) const { -	if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1FullSettings.gameId))  		return sword1FullSettings; -	if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameId))  		return sword1DemoSettings; -	if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1MacFullSettings.gameId))  		return sword1MacFullSettings; -	if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1MacDemoSettings.gameId))  		return sword1MacDemoSettings; -	if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1PSXSettings.gameId))  		return sword1PSXSettings; -	if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameid)) +	if (0 == scumm_stricmp(gameid, sword1PSXDemoSettings.gameId))  		return sword1PSXDemoSettings;  	return GameDescriptor();  } | 
