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2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-12SDL: Add debugging code to output SDL audio driver name being used.D G Turner
2014-02-12VOYEUR: Use American English instead of British English in several placesStrangerke
2014-02-12VOYEUR: Initialize some more variablesStrangerke
2014-02-12VOYEUR: Initialize properly a couple of Bolt variablesStrangerke
2014-02-11PEGASUS: Fix returning from Mars after destroying the robot's shuttleMatthew Hoops
2014-02-11AVALANCHE: Move/rename/implement Help::plotButton().uruk
2014-02-11AVALANCHE: Partially implement Help::getMe().uruk
2014-02-11AVALANCHE: Implement Help::run().uruk
2014-02-11FULLPIPE: Initial code for scene09Eugene Sandulenko
2014-02-11WINTERMUTE: Prevent scripts from setting invalid scroll timesFilippos Karapetis
2014-02-11OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.Johannes Schickel
2014-02-11OPENGL: Properly setup full game palette on video mode change if required.Johannes Schickel
2014-02-11OPENGL: Refactor texture instantiation.Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11TIZEN: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2014-02-11OPENGL: Add notification function about context destruction.Johannes Schickel
2014-02-11OPENGL: Release old texture name before creating a new one.Johannes Schickel
2014-02-11VOYEUR: Some more renamingStrangerke
2014-02-11VOYEUR: Remove unused function headerStrangerke
2014-02-11VOYEUR: Rename some fields related to fadingStrangerke
2014-02-11VOYEUR: Implement fadeIntFunc()Strangerke
2014-02-10FULLPIPE: Finish renames in scene27. This completes the sceneEugene Sandulenko
2014-02-10FULLPIPE: Finish var renames in scene27Eugene Sandulenko
2014-02-10FULLPIPE: Started renames in scene27Eugene Sandulenko
2014-02-10Merge pull request #407 from digitall/advancedDetector_queenDavid Turner
2014-02-10QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.D G Turner
2014-02-10QUEEN: Switch all savegame usage back to "queen.sXX" format.D G Turner
2014-02-10TUCKER: Fix bug #6381 - "TUCKER: In 3rd part, "Use Peg" fails..."dergunov
2014-02-10AVALANCHE: Implement 'winning_pic'.uruk
2014-02-10VOYEUR: Remove a useless variableStrangerke
2014-02-10VOYEUR: Reduce the scope of a couple of variablesStrangerke
2014-02-10AVALANCHE: Add missing bracesStrangerke
2014-02-09FULLPIPE: Fix buffer overruns in scene27Eugene Sandulenko
2014-02-09CINE: Reduce the scope of some variables, optimize a couple of iterator incre...Strangerke
2014-02-09GOB: Fascination - Reduce the scope of a couple of variablesStrangerke
2014-02-09MORTEVIELLE: Reduce the scope of some variablesStrangerke
2014-02-09AVALANCHE: Initialize a couple of uninitialized variablesStrangerke
2014-02-09HOPKINS: Remove useless assignationStrangerke
2014-02-09HOPKINS: Reduce the scope of some more variablesStrangerke
2014-02-09TSAGE: Fix smoke transparency effect in the R2R drive roomPaul Gilbert