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2015-03-25SHERLOCK: Sprite positioning fixesPaul Gilbert
2015-03-25SHERLOCK: Fixes to scene loadingPaul Gilbert
2015-03-24SHERLOCK: Implementing walk codePaul Gilbert
2015-03-24SHERLOCK: Fix display of scene hotspotsPaul Gilbert
2015-03-24SHERLOCK: Implement font drawingPaul Gilbert
2015-03-23SHERLOCK: Fix loading of user interface controlsPaul Gilbert
2015-03-23SHERLOCK: Implemented UserInterface::handleInputPaul Gilbert
2015-03-23SHERLOCK: Beginnings of UserInterface classPaul Gilbert
2015-03-22SHERLOCK: Fix placement of SherlockPaul Gilbert
2015-03-22SHERLOCK: Fix positioning of scene spritesPaul Gilbert
2015-03-22SHERLOCK: Fix loading of player spritesPaul Gilbert
2015-03-22SHERLOCK: Disable intro for nowPaul Gilbert
2015-03-22SHERLOCK: First game scene is partially showingPaul Gilbert
2015-03-22SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loadingPaul Gilbert
2015-03-22SHERLOCK: Implemented scene freeing codePaul Gilbert
2015-03-22SHERLOCK: Implement main scene loop and more inventory codePaul Gilbert
2015-03-22SHERLOCK: Implemented doBgAnimPaul Gilbert
2015-03-21SHERLOCK: Implemented checkSpritePaul Gilbert
2015-03-21SHERLOCK: Implemented checkObject and some support methodsPaul Gilbert
2015-03-21SHERLOCK: Implemented updateBackgroundPaul Gilbert
2015-03-21SHERLOCK: Implemented setWalkingPaul Gilbert
2015-03-21SHERLOCK: Beginnings of transitionToScenePaul Gilbert
2015-03-20SHERLOCK: More scene loading, implemented Inventory classPaul Gilbert
2015-03-20SHERLOCK: More scene loading code and support methodsPaul Gilbert
2015-03-20SHERLOCK: Further scene loading codePaul Gilbert
2015-03-19SHERLOCK: Added loading of scene objectsPaul Gilbert
2015-03-19SHERLOCK: Refactorings, new Sprite and People classesPaul Gilbert
2015-03-18SHERLOCK: Refactor Rooms to Scene, added skeletons for Chess and DartsPaul Gilbert
2015-03-18SHERLOCK: Implement Scalpel-specific scene startingPaul Gilbert
2015-03-18SHERLOCK: Make random pixel transitions more like the originalPaul Gilbert
2015-03-17SHERLOCK: Remainder of showCityCutscene implementedPaul Gilbert
2015-03-17SHERLOCK: Convert 6-bit palettes to 8-bit VGA palettesPaul Gilbert
2015-03-17SHERLOCK: Implement transparent sprite drawingPaul Gilbert
2015-03-17SHERLOCK: Add dirty rect handlingPaul Gilbert
2015-03-16SHERLOCK: Split Screen class into it's own filePaul Gilbert
2015-03-16SHERLOCK: Implement screen clipping for sprite drawingPaul Gilbert
2015-03-16SHERLOCK: Beginnings of animation sequence loopPaul Gilbert
2015-03-16SHERLOCK: Implement sprite palette loading and fade outPaul Gilbert
2015-03-16SHERLOCK: Fix loading of sprite for startup animationPaul Gilbert
2015-03-15SHERLOCK: Beginnings of sprite loading for animationsPaul Gilbert
2015-03-15SHERLOCK: Beginning of animation playerPaul Gilbert
2015-03-15SHERLOCK: Added events manager and debugger classesPaul Gilbert
2015-03-15SHERLOCK: Further game setupPaul Gilbert
2015-03-15SHERLOCK: Added skeleton Screen classPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert
2015-03-15MADS: Revert fix for sprites disappearing on last frame of cutscenesPaul Gilbert
The fix that kept the sprites on-screen for the last frame before scene changes in the intro/ending sequences was also causing crashes in-game, where the animation is getting freed before the scene update to remove the sprites was done, so it couldn't get the areas of the screen to refresh
2015-03-15MADS: Better handling for removing sprite setsPaul Gilbert
2015-03-15MADS: Add custom game options to the ScummVM GUIFilippos Karapetis
This should be part of commit 19a9c068f, but it wasn't committed
2015-03-15MADS: Properly reset the sound flagFilippos Karapetis
2015-03-15MADS: Hook up all of the remaining options, and add custom game optionsFilippos Karapetis