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2016-01-06IOS: Removes "auto", and use an explicit typeVincent Bénony
2016-01-06IOS: Typo in commentVincent Bénony
2016-01-06IOS: Updates the compilation instructions.Vincent Bénony
2016-01-06IOS: Adds a temporary Xcode projectVincent Bénony
2016-01-06IOS: Forces the create_project tool to use the right browser file for iOSVincent Bénony
2016-01-06IOS: Fixes various iOS compilation flags, and missing frameworksVincent Bénony
2016-01-06IOS: Keep the MACOSX, and IPHONE macros according to the targetVincent Bénony
2016-01-06IOS: Remove the simulator specific targetVincent Bénony
2016-01-06ISO: Removes the ENABLE_IOS macroVincent Bénony
2016-01-06IOS: Adds the POSIX macro to the create_project Xcode projectVincent Bénony
2016-01-06IOS: Adds the IPHONE macro to the generated projectVincent Bénony
2016-01-06IOS: Create a separate for adding resourcesVincent Bénony
2016-01-06IOS: Adds a description of the new iOS portVincent Bénony
2016-01-06IOS: Fixes configure scriptVincent Bénony
2016-01-06IOS: Updates Info.plistVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2016-01-06IOS: Replace old iOS graphic assets with an asset catalogVincent Bénony
2016-01-06IOS: Adds two helper functions on stringsVincent Bénony
2016-01-06IOS: Added a chroot like filesystemVincent Bénony
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-24MADS: Phantom: Add more checks in exitCatacombsStrangerke
2015-11-24MADS: Phantom: Fix asserts in moveCatacombsStrangerke
2015-11-24MADS: Fix flag usage for the value KMSG_ANIMStrangerke
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-24MADS: Phantom: Remove dead code in scene 310Strangerke
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
2015-11-23SHERLOCK: SS: Fix exit crash in Sherlock playable demoPaul Gilbert
2015-11-23AGI: add new debug command "version"Martin Kiewitz
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
2015-11-23MADS: Silent another cppCheck warningStrangerke
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
2015-11-23MADS: Phantom: reduce the scope of a variableStrangerke