aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-10-13Merge pull request #836 from peterkohaut/bladerunnerEugene Sandulenko
BLADERUNNER: added basic support for blade runner game
2016-10-13Merge pull request #848 from vanfanel/masterEugene Sandulenko
RASPBERRYPI: Add specific README and launch script for using SDL 2.0.4 included in the release package.
2016-10-13RASPBERRYPI: Add Raspberry Pi specific README.vanfanel
2016-10-13RASPBERRYPI: Add script to use included SDL 2.0.4 build.vanfanel
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
We don't need to recreate the window when turning filtering on or off. Only the texture needs to be recreated.
2016-10-13I18N: Update translations templatesThierry Crozat
2016-10-13README: Add filtering command line option and hotkeyThierry Crozat
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13OPENGLSDL: Add hotkey to enable/disable filteringThierry Crozat
Crtl-Alt-f now enables/disables filtering instead of changing the graphics mode. Since there is only one graphics mode now, a hotkey to change it is a bit useless.
2016-10-13TESTBED: Add test for kFeatureFilteringModeThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
This implements the request from ticket #9573: SDL1/2: Different rendering/filtering?
2016-10-13OPENGL: Add support for filtering featureThierry Crozat
This replaces the two graphics modes "OpenGL (No filtering)" and "OpenGL". Now there is a single "OpenGL" mode and filtering is controlled by the kFeatureFilteringMode.
2016-10-13GUI: Add checkbox and config option to enable/disable graphics filteringThierry Crozat
2016-10-13OSYSTEM: Add kFeatureFilteringModeThierry Crozat
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
Also change some OSD messages to be the same or similar to messages used by the Surface SDL code.
2016-10-12VIDEO: Support rewind on AVI files with multiple video tracksPaul Gilbert
2016-10-12TESTBED: Fix fullscreen testThierry Crozat
The test was always failing when starting from the fullscreen state.
2016-10-12GRAPHICS: Fix BDF font referencing on font generationEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-12GRAPHICS: Fix built-in font parametersEugene Sandulenko
2016-10-12SCI: Add modified workaround for Simbani bridge room for GOGWillem Jan Palenstijn
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field.
2016-10-12AGI: Make TIME_DELAY 0 to set the game to 40 fpsMartin Kiewitz
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607
2016-10-12GUI: Fix wrong error messages when failing to change some graphics settingsThierry Crozat
2016-10-12GRAPHICS: Further work on BDF font scalingEugene Sandulenko
2016-10-12DISTS: Added Sparkle 1.9.0 signatureEugene Sandulenko
2016-10-12FULLPIPE: Fix animation lock-upRetro-Junk
2016-10-11VIDEO: Fix video playback for zvision AVI videosPaul Gilbert
2016-10-11SCI32: Fix garbage collection of objects stored in IntArraysColin Snover
2016-10-11DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵Strangerke
demo to 2.0
2016-10-11DM: Handle demo dungeon fileStrangerke
2016-10-11GRAPHICS: Added stub for BDF font scalerEugene Sandulenko
2016-10-10SCI32: Reset active hot rect index when changing hot rectsColin Snover
2016-10-10SCI32: Check for existence of visiblePlane before dereferencingColin Snover
CID 1351620.
2016-10-10ANDROIDSDL: Update port settingsEugene Sandulenko
2016-10-10GRAPHICS: Use PIXEL_SIZE as BDF font sizeEugene Sandulenko
2016-10-10CHEWY: Create a scene classFilippos Karapetis
2016-10-10CHEWY: Remove duplicate tableFilippos Karapetis
2016-10-10CHEWY: Move cursor related functions into a separate fileFilippos Karapetis
2016-10-10CHEWY: Add support for palette fadeout to videosFilippos Karapetis
2016-10-10CHEWY: Fix typoFilippos Karapetis
2016-10-09DM: Add detection for an amiga demo versionStrangerke
2016-10-09DM: Remove useless variableStrangerke
2016-10-09CHEWY: Initial work on converting TMF music data back to MOD dataFilippos Karapetis
This way, we can use our regular Protracker MOD player
2016-10-09CHEWY: Move all sound functions into sound.*Filippos Karapetis
2016-10-09CHEWY: Use atds.tap for detectionFilippos Karapetis
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection
2016-10-09CHEWY: Pass the text parameter of getLine() by referenceFilippos Karapetis
Saves an unneeded copy
2016-10-09I18N: Fix fuzzy Dutch translationWillem Jan Palenstijn
2016-10-09SCI: Fix crash when attempting to view invalid list, array, bitmap referencesColin Snover
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-09SCI32: Allow 'focused' variable to break out of the event loopColin Snover