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2019-06-07CREDITS: Add cpasjuste and myself to Nintendo Switchrsn8887
2019-06-06CONFIGURE: Add --disable-all-unstable-engines for use with buildbotrsn8887
2019-06-06CONFIGURE: Add PSP to platforms where debug is off by defaultrsn8887
2019-06-06AMIGA: Sync RM2AG.rexx with RM2AG.rexx.inLothar Serra Mari
2019-06-06AMIGAOS4: RM2AG.rexx rewriteHubert Maier
closes #1631
2019-06-06SCI: Fix backend events treated as keyboard eventssluicebox
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events
2019-06-06WINTERMUTE: Show warning on running 2.5D gameslolbot-iichan
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-04WINTERMUTE: Janitorial edits at detection tablelolbot-iichan
2019-06-04WINTERMUTE: Add detection tables for thekite v1.4lolbot-iichan
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
2019-06-04I18N: Update translation (French)Purple T
Currently translated at 99.9% (1069 of 1070 strings)
2019-06-04I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (1070 of 1070 strings)
2019-06-04I18N: Regenerate translations data fileThierry Crozat
2019-06-03STARTREK: Fix use of uninitialized variableThierry Crozat
2019-06-03AGOS: Fix Accolade MIDI Driver Compilation BreakageD G Turner
These were broken by the last PR merge which included a cpp file in a way which will not build reliably. This splits the Accolade MIDI driver structure definitions into headers allowing these to be included instead. Also, minor cleanup by removal of unused header includes.
2019-06-03BLADERUNNER: Restore Gordo's lighter (Rep) commentThanasis Antoniou
2019-06-03BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickablesThanasis Antoniou
2019-06-03WIN32: Fix leaked handles in CreateProcessSupSuper
2019-06-03AGOS: Mute fix for ADLIB AccoladeFedor Antokhin
2019-06-02BLADERUNNER: Make the Moraji encounter easier on easyDavid Fioramonti
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy.
2019-06-02CONFIGURE: Remove the 'u' flag from 'ar' in mingw32Lothar Serra Mari
This patch silences the warnings about the (outdated?) 'u' flag that appears at least when building and linking ScummVM statically on mingw32: "`u' modifier ignored since `D' is the default (see `U')" The cause for this appears to be a bug in recent versions of libtool that most likely will also appear when building on Linux. However, since I have not tested this yet, this patch only disables it for mingw32. The only downside from this patch is that building a non-clean build will take (slightly?) longer since we are no longer just updating (that's what the 'u' is for) changed libraries during the linking stage, but linking all .a files again.
2019-06-01CRYOMNI3D: Fix places documentationLe Philousophe
2019-06-01CRYOMNI3D: Fix missed clicks when occuring beteen two pollEventLe Philousophe
2019-06-01CRYOMNI3D: Handle cursor moves during fadingLe Philousophe
2019-06-01CRYOMNI3D: Fix search path of filesLe Philousophe
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber.
2019-06-01CRYOMNI3D: Put delayMillis out of pollEventsLe Philousophe
This let's improve reaction times
2019-06-01CRYOMNI3D: Fix constants namesLe Philousophe
2019-06-01CRYOMNI3D: Make ignored reads explicitLe Philousophe
2019-06-01CRYOMNI3D: Use byte instead of charLe Philousophe
2019-06-01CRYOMNI3D: Add a comment to clarifyLe Philousophe
2019-06-01CRYOMNI3D: Convert short to int16Le Philousophe
2019-06-01CRYOMNI3D: Fix abort constants namesLe Philousophe
2019-06-01CRYOMNI3D: Move break to be clear it's not a fall throughLe Philousophe
2019-06-01CRYOMNI3D: Better check of sprites magicLe Philousophe
2019-06-01CRYOMNI3D: Sort filesLe Philousophe
2019-06-01CRYOMNI3D: CleanupLe Philousophe
2019-06-01CRYOMNI3D: Fix indentation of preproc blocksLe Philousophe
2019-06-01CRYOMNI3D: Fix include pathsLe Philousophe
2019-06-01CRYOMNI3D: Rename unsigned int to uintLe Philousophe
2019-06-01CRYOMNI3D: Add assert where neededLe Philousophe
2019-06-01CRYOMNI3D: Remove superflous headerLe Philousophe
2019-06-01CRYOMNI3D: Make sure toolbar is displayed on colored screenLe Philousophe
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind).
2019-06-01CRYOMNI3D: Fix cursor shown too soon in transitionsLe Philousophe
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though.
2019-06-01CRYOMNI3D: Remove outdated TODOsLe Philousophe
2019-06-01CRYOMNI3D: Implement (final) level 7Le Philousophe
2019-06-01CRYOMNI3D: Fix objects order to keep savegame compatLe Philousophe
That's easier to debug
2019-06-01CRYOMNI3D: Save some spaceLe Philousophe
2019-06-01CRYOMNI3D: Implement countdownLe Philousophe
2019-06-01CRYOMNI3D: Add hook to video playingLe Philousophe
That will be used for countdown
2019-06-01CRYOMNI3D: Use existing palette to init video oneLe Philousophe
This is useful when there will be hooks on video plays which use a palette entry not defined in video
2019-06-01CRYOMNI3D: Implement level 6Le Philousophe